/external/deqp/modules/gles31/functional/ |
H A D | es31fVertexAttributeBindingTests.cpp | 322 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local 344 gl.glVertexAttribBinding(colorLoc, 3); 345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); 346 gl.glEnableVertexAttribArray(colorLoc); 618 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local 638 gl.glEnableVertexAttribArray(colorLoc); 642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); 646 gl.glVertexAttribBinding(colorLoc, colorOffsetBinding); 892 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local 920 gl.glVertexAttribPointer(colorLoc, 1128 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local [all...] |
H A D | es31fAdvancedBlendTests.cpp | 413 const int colorLoc = gl.getAttribLocation(program, "a_color"); local 428 TCU_CHECK(posLoc >= 0 && colorLoc >= 0); 447 gl.enableVertexAttribArray(colorLoc); 448 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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H A D | es31fDrawTests.cpp | 1497 const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); 1507 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), ((const deUint8*)DE_NULL) + 4*sizeof(float)); 1509 gl.enableVertexAttribArray(colorLoc); 1512 DE_ASSERT(colorLoc != -1);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 370 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 397 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 406 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); 498 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 515 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); 617 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 645 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 651 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); 662 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 668 gl.vertexAttrib4f (colorLoc, 1. 767 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 880 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 997 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 1119 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local [all...] |
H A D | es2fDepthRangeTests.cpp | 164 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); local 194 glUniform4f(colorLoc, 0.0f, 0.0f, 1.0f, 1.0f); 218 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); 314 const int colorLoc = glGetUniformLocation(program.getProgram(), "u_color"); local 339 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); 365 glUniform4fv(colorLoc, 1, color.getPtr());
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H A D | es2fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local 286 gl.uniform4fv (colorLoc, 1, color.getPtr()); 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local 330 gl.uniform4fv (colorLoc, 1, color.getPtr());
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H A D | es2fDepthStencilClearTests.cpp | 279 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); local 346 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f); 382 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f);
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H A D | es2fClippingTests.cpp | 544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local 554 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local 690 ctx.enableVertexAttribArray (colorLoc); 692 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0); 696 ctx.disableVertexAttribArray (colorLoc); 910 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local 918 ctx.enableVertexAttribArray (colorLoc); 920 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0); 923 ctx.disableVertexAttribArray (colorLoc); 1141 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local [all...] |
H A D | es2fRasterizationTests.cpp | 197 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); local 206 gl.enableVertexAttribArray (colorLoc); 207 gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]); 211 gl.disableVertexAttribArray (colorLoc); 636 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); local 643 gl.enableVertexAttribArray(colorLoc); 644 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, color); 647 gl.disableVertexAttribArray(colorLoc);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 373 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 400 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 409 gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); 501 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 518 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); 620 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 648 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 654 gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); 665 gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 671 gl.vertexAttrib4f (colorLoc, 1. 770 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 883 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 1000 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local 1122 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); local [all...] |
H A D | es3fPixelBufferObjectTests.cpp | 304 GLuint colorLoc = (GLuint)-1; local 315 colorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"); 316 TCU_CHECK(colorLoc != (GLuint)-1); 318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc)); 322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors)); 326 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLoc));
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H A D | es3fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local 286 gl.uniform4fv (colorLoc, 1, color.getPtr()); 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); local 330 gl.uniform4fv (colorLoc, 1, color.getPtr());
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H A D | es3fDepthStencilClearTests.cpp | 282 int colorLoc = gl.getUniformLocation(m_visProgram->getProgram(), "u_color"); local 349 gl.uniform4f (colorLoc, 0.0f, 0.0f, c, 1.0f); 385 gl.uniform4f (colorLoc, 0.0f, c, 0.0f, 1.0f);
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H A D | es3fClippingTests.cpp | 547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local 557 ctx.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); 685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local 693 ctx.enableVertexAttribArray (colorLoc); 695 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].c0); 699 ctx.disableVertexAttribArray (colorLoc); 914 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local 922 ctx.enableVertexAttribArray (colorLoc); 924 ctx.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_polys[0].c0); 927 ctx.disableVertexAttribArray (colorLoc); 1145 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); local [all...] |
H A D | es3fFragDepthTests.cpp | 371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); local 391 gl.uniform4fv(colorLoc, 1, color.getPtr());
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H A D | es3fRasterizationTests.cpp | 363 const glw::GLint colorLoc = gl.getAttribLocation(m_shader->getProgram(), "a_color"); 372 gl.enableVertexAttribArray (colorLoc); 373 gl.vertexAttribPointer (colorLoc, 4, GL_FLOAT, GL_FALSE, 0, &colorData[0]); 377 gl.disableVertexAttribArray (colorLoc);
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/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 316 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); local 338 gl.glVertexAttribBinding(colorLoc, 3); 339 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); 340 gl.glEnableVertexAttribArray(colorLoc);
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/external/deqp/modules/egl/ |
H A D | teglImageFormatTests.cpp | 504 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); local 505 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color"); 539 GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w())); 628 GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color"); local 629 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color"); 660 GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcFragDepthTests.cpp | 361 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color"); local 376 gl.uniform4fv(colorLoc, 1, color.getPtr());
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