/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlShader.java | 40 private static int compileShader(int shaderType, String source) { method in class:GlShader 53 GlUtil.checkNoGLES2Error("compileShader"); 62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); 63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderNonarrayInput.cpp | 240 gl.compileShader(m_fs); 241 gl.compileShader(m_gs_invalid_non_ib); 242 gl.compileShader(m_gs_invalid_ib); 243 gl.compileShader(m_vs_valid_non_ib); 244 gl.compileShader(m_vs_valid_ib); 301 gl.compileShader(m_gs_valid_non_ib); 302 gl.compileShader(m_gs_valid_ib);
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H A D | esextcGeometryShaderLinking.cpp | 140 gl.compileShader(so_id); 417 gl.compileShader(so_id); 774 gl.compileShader(so_id);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.hpp | 141 virtual void compileShader(glw::GLuint id, const glw::GLchar* source); 171 virtual void compileShader(glw::GLuint id, const glw::GLchar* source);
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 468 gl.compileShader(shader_ids[n_shader_id]); 897 gl.compileShader(fs_id); 898 gl.compileShader(vs_id); 1520 compileShader(vs_draw_id, vs_draw_body); 1523 compileShader(vs_verify_id, vs_verify_body); 1526 compileShader(fs_draw_id, fs_draw_body); 1785 void MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest::compileShader( function in class:glcts::MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest 1794 gl.compileShader(id); 2078 compileShader(vs_draw_id, vs_draw_body); 2081 compileShader(vs_verify_i 2368 void MultisampleTextureFunctionalTestsSampleMaskingTexturesTest::compileShader(glw::GLuint id, function in class:glcts::MultisampleTextureFunctionalTestsSampleMaskingTexturesTest [all...] |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 229 gl.compileShader(fs_id); 254 gl.compileShader(vs_id);
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H A D | es31cFramebufferNoAttachmentsTests.cpp | 561 gl.compileShader(m_vertex_shader); 564 gl.compileShader(m_fragment_shader);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcParallelShaderCompileTests.cpp | 268 gl.compileShader(vertexShader.getShader()); 269 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader"); 270 gl.compileShader(fragmentShader.getShader()); 271 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader"); 364 gl.compileShader(vertexShader.getShader()); 365 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader"); 368 gl.compileShader(fragmentShader[i]); 369 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader");
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H A D | glcShaderIntegerMixTests.cpp | 131 gl.compileShader(shader); 242 gl.compileShader(shader);
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H A D | glcLimitTest.inl | 86 gl.compileShader(shader);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderProperties.cpp | 249 gl.compileShader(m_fs_id); 250 gl.compileShader(m_vs_id); 417 gl.compileShader(m_tc_id); 418 gl.compileShader(m_te_id);
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 226 gl.compileShader(m_sh_id);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 26 gl->compileShader = &glCompileShader;
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 156 gl.compileShader(vertexShader); 160 gl.compileShader(fragmentShader);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; 1710 bool ShaderCompilerCase::compileShader (deUint32 shader) const 1714 gl.compileShader(shader); 1866 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); 1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); 1918 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); 1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); 2400 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const 2404 gl.compileShader(shade [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; 1730 bool ShaderCompilerCase::compileShader (deUint32 shader) const 1734 gl.compileShader(shader); 1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); 1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); 1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); 1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); 2420 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const 2424 gl.compileShader(shade [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cCommonBugsTests.cpp | 154 gl.compileShader(m_fs_id); 155 gl.compileShader(m_vs_id); 953 gl.compileShader(so_id); 1197 gl.compileShader(m_vs_id); 1421 gl.compileShader(m_vs_id); 1552 gl.compileShader(m_cs_id); 2816 gl.compileShader(current_so_id); 5637 gl.compileShader(m_so_ids[current_shader_type]);
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H A D | gl4cES31CompatibilityTests.cpp | 107 gl.compileShader(shader); 398 gl.compileShader(shader[i].id);
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H A D | gl3cClipDistance.cpp | 1180 m_vertex_shader_status = compileShader(GL_VERTEX_SHADER, &vertex_shader_code_c); 1181 m_fragment_shader_status = compileShader(GL_FRAGMENT_SHADER, &fragment_shader_code_c); 1268 gl3cts::ClipDistance::Utility::Program::CompilationStatus gl3cts::ClipDistance::Utility::Program::compileShader( function in class:gl3cts::ClipDistance::Utility::Program 1287 m_gl.compileShader(shader.shader_id);
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H A D | gl3cClipDistance.hpp | 104 CompilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar* const* shader_code);
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H A D | gl4cShaderTextureImageSamplesTests.cpp | 109 gl.compileShader(m_cs_id);
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H A D | gl3cGLSLnoperspectiveTests.cpp | 55 gl.compileShader(shader_id);
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H A D | gl4cContextFlushControlTests.cpp | 583 gl.compileShader(shader[i].id);
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H A D | gl4cIncompleteTextureAccessTests.cpp | 197 gl.compileShader(shader[i].id);
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/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperFuncs.inl | 43 dst->compileShader = src.compileShader;
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