Searched refs:compileShader (Results 1 - 25 of 105) sorted by relevance

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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
H A DGlShader.java40 private static int compileShader(int shaderType, String source) { method in class:GlShader
53 GlUtil.checkNoGLES2Error("compileShader");
62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource);
63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderNonarrayInput.cpp240 gl.compileShader(m_fs);
241 gl.compileShader(m_gs_invalid_non_ib);
242 gl.compileShader(m_gs_invalid_ib);
243 gl.compileShader(m_vs_valid_non_ib);
244 gl.compileShader(m_vs_valid_ib);
301 gl.compileShader(m_gs_valid_non_ib);
302 gl.compileShader(m_gs_valid_ib);
H A DesextcGeometryShaderLinking.cpp140 gl.compileShader(so_id);
417 gl.compileShader(so_id);
774 gl.compileShader(so_id);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.hpp141 virtual void compileShader(glw::GLuint id, const glw::GLchar* source);
171 virtual void compileShader(glw::GLuint id, const glw::GLchar* source);
H A Des31cTextureStorageMultisampleFunctionalTests.cpp468 gl.compileShader(shader_ids[n_shader_id]);
897 gl.compileShader(fs_id);
898 gl.compileShader(vs_id);
1520 compileShader(vs_draw_id, vs_draw_body);
1523 compileShader(vs_verify_id, vs_verify_body);
1526 compileShader(fs_draw_id, fs_draw_body);
1785 void MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest::compileShader( function in class:glcts::MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest
1794 gl.compileShader(id);
2078 compileShader(vs_draw_id, vs_draw_body);
2081 compileShader(vs_verify_i
2368 void MultisampleTextureFunctionalTestsSampleMaskingTexturesTest::compileShader(glw::GLuint id, function in class:glcts::MultisampleTextureFunctionalTestsSampleMaskingTexturesTest
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H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp229 gl.compileShader(fs_id);
254 gl.compileShader(vs_id);
H A Des31cFramebufferNoAttachmentsTests.cpp561 gl.compileShader(m_vertex_shader);
564 gl.compileShader(m_fragment_shader);
/external/deqp/external/openglcts/modules/common/
H A DglcParallelShaderCompileTests.cpp268 gl.compileShader(vertexShader.getShader());
269 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader");
270 gl.compileShader(fragmentShader.getShader());
271 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader");
364 gl.compileShader(vertexShader.getShader());
365 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader");
368 gl.compileShader(fragmentShader[i]);
369 GLU_EXPECT_NO_ERROR(gl.getError(), "compileShader");
H A DglcShaderIntegerMixTests.cpp131 gl.compileShader(shader);
242 gl.compileShader(shader);
H A DglcLimitTest.inl86 gl.compileShader(shader);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderProperties.cpp249 gl.compileShader(m_fs_id);
250 gl.compileShader(m_vs_id);
417 gl.compileShader(m_tc_id);
418 gl.compileShader(m_te_id);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp226 gl.compileShader(m_sh_id);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl26 gl->compileShader = &glCompileShader;
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp156 gl.compileShader(vertexShader);
160 gl.compileShader(fragmentShader);
/external/deqp/modules/gles2/performance/
H A Des2pShaderCompilationCases.cpp478 bool compileShader (deUint32 shader) const;
652 bool compileShader (deUint32 shader) const;
1710 bool ShaderCompilerCase::compileShader (deUint32 shader) const
1714 gl.compileShader(shader);
1866 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader);
1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
1918 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader);
1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
2400 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const
2404 gl.compileShader(shade
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/external/deqp/modules/gles3/performance/
H A Des3pShaderCompilationCases.cpp478 bool compileShader (deUint32 shader) const;
652 bool compileShader (deUint32 shader) const;
1730 bool ShaderCompilerCase::compileShader (deUint32 shader) const
1734 gl.compileShader(shader);
1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader);
1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader);
1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader);
2420 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const
2424 gl.compileShader(shade
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/external/deqp/external/openglcts/modules/gl/
H A Dgl3cCommonBugsTests.cpp154 gl.compileShader(m_fs_id);
155 gl.compileShader(m_vs_id);
953 gl.compileShader(so_id);
1197 gl.compileShader(m_vs_id);
1421 gl.compileShader(m_vs_id);
1552 gl.compileShader(m_cs_id);
2816 gl.compileShader(current_so_id);
5637 gl.compileShader(m_so_ids[current_shader_type]);
H A Dgl4cES31CompatibilityTests.cpp107 gl.compileShader(shader);
398 gl.compileShader(shader[i].id);
H A Dgl3cClipDistance.cpp1180 m_vertex_shader_status = compileShader(GL_VERTEX_SHADER, &vertex_shader_code_c);
1181 m_fragment_shader_status = compileShader(GL_FRAGMENT_SHADER, &fragment_shader_code_c);
1268 gl3cts::ClipDistance::Utility::Program::CompilationStatus gl3cts::ClipDistance::Utility::Program::compileShader( function in class:gl3cts::ClipDistance::Utility::Program
1287 m_gl.compileShader(shader.shader_id);
H A Dgl3cClipDistance.hpp104 CompilationStatus compileShader(const glw::GLenum shader_type, const glw::GLchar* const* shader_code);
H A Dgl4cShaderTextureImageSamplesTests.cpp109 gl.compileShader(m_cs_id);
H A Dgl3cGLSLnoperspectiveTests.cpp55 gl.compileShader(shader_id);
H A Dgl4cContextFlushControlTests.cpp583 gl.compileShader(shader[i].id);
H A Dgl4cIncompleteTextureAccessTests.cpp197 gl.compileShader(shader[i].id);
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl43 dst->compileShader = src.compileShader;

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