/external/deqp/executor/ |
H A D | xeTestCaseResult.hpp | 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 330 bool compileStatus; member in class:xe::ri::Shader 447 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} 452 bool compileStatus; member in class:xe::ri::CompileInfo
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H A D | xeTestLogWriter.cpp | 310 << Writer::Attribute("CompileStatus", getStatusName(shader.compileStatus)); 370 << Writer::Attribute("CompileStatus", getStatusName(compileInfo.compileStatus));
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H A D | xeTestResultParser.cpp | 555 shader->compileStatus = toBool(getAttribute("CompileStatus")); 596 info->compileStatus = toBool(getAttribute("CompileStatus"));
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/external/skia/tools/gpu/atlastext/ |
H A D | GLTestAtlasTextRenderer.cpp | 153 GrGLint compileStatus; local 154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); 155 if (compileStatus == GR_GL_FALSE) { 199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); 200 if (compileStatus == GR_GL_FALSE) {
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/external/skqp/tools/gpu/atlastext/ |
H A D | GLTestAtlasTextRenderer.cpp | 153 GrGLint compileStatus; local 154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); 155 if (compileStatus == GR_GL_FALSE) { 199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); 200 if (compileStatus == GR_GL_FALSE) {
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 2337 void compile_compute_shader_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* compileStatus) argument 2341 *compileStatus = -1; 2344 ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus); 2350 GLint compileStatus; local 2359 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); 2360 if (compileStatus != GL_FALSE) 2370 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); 2371 if (compileStatus != GL_FALSE) 2382 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); 2383 if (compileStatus ! [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 141 int compileStatus = 0; local 146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 151 info.compileOk = compileStatus != GL_FALSE; 360 GLint compileStatus = -1; local 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); 364 return (compileStatus == GL_TRUE);
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H A D | es2fIntegerStateQueryTests.cpp | 1645 GLint compileStatus; local 1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 1662 if (compileStatus != GL_TRUE) 1673 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); 1674 if (compileStatus != GL_TRUE)
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/external/webrtc/talk/app/webrtc/objc/ |
H A D | RTCOpenGLVideoRenderer.mm | 112 GLint compileStatus = GL_FALSE; 113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 114 if (compileStatus == GL_FALSE) {
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/external/webrtc/webrtc/api/objc/ |
H A D | RTCOpenGLVideoRenderer.mm | 91 GLint compileStatus = GL_FALSE; 92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 93 if (compileStatus == GL_FALSE) {
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/external/deqp/modules/gles3/functional/ |
H A D | es3fBooleanStateQueryTests.cpp | 592 GLint compileStatus; local 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 594 checkBooleans(compileStatus, GL_TRUE); 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); 601 checkBooleans(compileStatus, GL_TRUE);
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H A D | es3fShaderApiTests.cpp | 158 int compileStatus = 0; local 163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 168 info.compileOk = compileStatus != GL_FALSE; 414 GLint compileStatus = -1; local 415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); 418 return (compileStatus == GL_TRUE);
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H A D | es3fIntegerStateQueryTests.cpp | 1973 GLint compileStatus = -1; local 1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 1981 if (compileStatus != GL_TRUE) 1987 GLint compileStatus = -1; local 1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); 1995 if (compileStatus != GL_TRUE) 2079 GLint compileStatus = -1; local 2086 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 2087 if (compileStatus != GL_TRUE) 2093 GLint compileStatus local [all...] |
/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 94 int compileStatus = 0; local 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); 99 m_info.compileOk = compileStatus != GL_FALSE;
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/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 598 GLint compileStatus = 0; local 599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 600 TCU_CHECK_MSG(compileStatus != 0, sourceStr);
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