Searched refs:compileStatus (Results 1 - 15 of 15) sorted by relevance

/external/deqp/executor/
H A DxeTestCaseResult.hpp326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
330 bool compileStatus; member in class:xe::ri::Shader
447 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {}
452 bool compileStatus; member in class:xe::ri::CompileInfo
H A DxeTestLogWriter.cpp310 << Writer::Attribute("CompileStatus", getStatusName(shader.compileStatus));
370 << Writer::Attribute("CompileStatus", getStatusName(compileInfo.compileStatus));
H A DxeTestResultParser.cpp555 shader->compileStatus = toBool(getAttribute("CompileStatus"));
596 info->compileStatus = toBool(getAttribute("CompileStatus"));
/external/skia/tools/gpu/atlastext/
H A DGLTestAtlasTextRenderer.cpp153 GrGLint compileStatus; local
154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus);
155 if (compileStatus == GR_GL_FALSE) {
199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus);
200 if (compileStatus == GR_GL_FALSE) {
/external/skqp/tools/gpu/atlastext/
H A DGLTestAtlasTextRenderer.cpp153 GrGLint compileStatus; local
154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus);
155 if (compileStatus == GR_GL_FALSE) {
199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus);
200 if (compileStatus == GR_GL_FALSE) {
/external/deqp/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp2337 void compile_compute_shader_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* compileStatus) argument
2341 *compileStatus = -1;
2344 ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus);
2350 GLint compileStatus; local
2359 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2360 if (compileStatus != GL_FALSE)
2370 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2371 if (compileStatus != GL_FALSE)
2382 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus);
2383 if (compileStatus !
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp141 int compileStatus = 0; local
146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
151 info.compileOk = compileStatus != GL_FALSE;
360 GLint compileStatus = -1; local
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
364 return (compileStatus == GL_TRUE);
H A Des2fIntegerStateQueryTests.cpp1645 GLint compileStatus; local
1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
1662 if (compileStatus != GL_TRUE)
1673 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus);
1674 if (compileStatus != GL_TRUE)
/external/webrtc/talk/app/webrtc/objc/
H A DRTCOpenGLVideoRenderer.mm112 GLint compileStatus = GL_FALSE;
113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
114 if (compileStatus == GL_FALSE) {
/external/webrtc/webrtc/api/objc/
H A DRTCOpenGLVideoRenderer.mm91 GLint compileStatus = GL_FALSE;
92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
93 if (compileStatus == GL_FALSE) {
/external/deqp/modules/gles3/functional/
H A Des3fBooleanStateQueryTests.cpp592 GLint compileStatus; local
593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
594 checkBooleans(compileStatus, GL_TRUE);
600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus);
601 checkBooleans(compileStatus, GL_TRUE);
H A Des3fShaderApiTests.cpp158 int compileStatus = 0; local
163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
168 info.compileOk = compileStatus != GL_FALSE;
414 GLint compileStatus = -1; local
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
418 return (compileStatus == GL_TRUE);
H A Des3fIntegerStateQueryTests.cpp1973 GLint compileStatus = -1; local
1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
1981 if (compileStatus != GL_TRUE)
1987 GLint compileStatus = -1; local
1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus);
1995 if (compileStatus != GL_TRUE)
2079 GLint compileStatus = -1; local
2086 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
2087 if (compileStatus != GL_TRUE)
2093 GLint compileStatus local
[all...]
/external/deqp/framework/opengl/
H A DgluShaderProgram.cpp94 int compileStatus = 0; local
96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus);
99 m_info.compileOk = compileStatus != GL_FALSE;
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp598 GLint compileStatus = 0; local
599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
600 TCU_CHECK_MSG(compileStatus != 0, sourceStr);

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