Searched refs:createProgram (Results 1 - 25 of 213) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.hpp186 virtual void createProgram(void) = 0;
216 virtual void createProgram(void);
244 virtual void createProgram(void);
H A DesextcTextureBufferActiveUniformValidation.cpp142 createProgram();
523 void TextureBufferActiveUniformValidationVSFS::createProgram(void) function in class:glcts::TextureBufferActiveUniformValidationVSFS
527 m_po_id = gl.createProgram();
657 void TextureBufferActiveUniformValidationCS::createProgram(void) function in class:glcts::TextureBufferActiveUniformValidationCS
661 m_po_id = gl.createProgram();
/external/webrtc/webrtc/modules/video_render/android/
H A Dvideo_render_opengles20.h36 GLuint createProgram(const char* pVertexSource,
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Dshader.c58 static GLuint createProgram(const char *srcVertex, const char * srcFragment) function
148 sShaderFlat.program = createProgram(sFlatVertexSource,
150 sShaderLit.program = createProgram(sLitVertexSource,
152 sShaderFade.program = createProgram(sFadeVertexSource,
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cConditionalRenderInvertedTests.hpp168 void createProgram();
H A Dgl4cContextFlushControlTests.hpp176 void createProgram();
H A Dgl4cES31CompatibilityTests.hpp140 bool createProgram(const struct Shader shader_source);
H A Dgl4cContextFlushControlTests.cpp408 createProgram();
545 void gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::createProgram() function in class:gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
562 m_po = gl.createProgram();
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h72 GrGLProgram* createProgram(GrGLuint programID);
/external/skqp/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h72 GrGLProgram* createProgram(GrGLuint programID);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderNonarrayInput.cpp210 m_po_a_invalid = gl.createProgram();
211 m_po_b_invalid = gl.createProgram();
290 m_po_a_valid = gl.createProgram();
291 m_po_b_valid = gl.createProgram();
H A DesextcGeometryShaderLinking.cpp195 m_po_id = gl.createProgram();
485 m_po_id = gl.createProgram();
834 m_po_id = gl.createProgram();
947 m_po_id = gl.createProgram();
1091 m_po_id = gl.createProgram();
1245 m_po_id = gl.createProgram();
1390 m_po_id = gl.createProgram();
1517 m_po_id = gl.createProgram();
1700 m_po_id = gl.createProgram();
1866 m_po_id = gl.createProgram();
[all...]
H A DesextcGeometryShaderClipping.cpp176 m_po_id = gl.createProgram();
H A DesextcGeometryShaderLayeredRendering.cpp315 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].po_id = gl.createProgram();
316 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].po_id = gl.createProgram();
317 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].po_id = gl.createProgram();
319 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].po_id = gl.createProgram();
H A DesextcGeometryShaderQualifiers.cpp119 m_po_id = gl.createProgram();
/external/deqp/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
73 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
167 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
H A Des3fFboDepthbufferTests.cpp74 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
167 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader);
253 const deUint32 depthGradShaderID = getCurrentContext()->createProgram(&depthGradShader);
H A Des3fFboInvalidateTests.cpp149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
223 deUint32 gradShaderID= getCurrentContext()->createProgram(&gradShader);
315 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
369 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
371 deUint32 gradShaderID = getCurrentContext()->createProgram(&gradShader);
474 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
585 deUint32 gradShaderID = getCurrentContext()->createProgram(
[all...]
H A Des3fFboColorbufferTests.cpp234 deUint32 texToFbo0ShaderID = getCurrentContext()->createProgram(&texToFbo0Shader);
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader);
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader);
367 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
368 deUint32 cubeTexShaderID = getCurrentContext()->createProgram(&cubeTexShader);
496 deUint32 texToFboShaderID = getCurrentContext()->createProgram(&texToFboShader);
497 deUint32 arrayTexShaderID = getCurrentContext()->createProgram(&arrayTexShader);
622 deUint32 texToFboShaderID= getCurrentContext()->createProgram(&texToFboShader);
623 deUint32 tdTexShaderID = getCurrentContext()->createProgram(&tdTexShader);
749 deUint32 texShaderID = getCurrentContext()->createProgram(
[all...]
/external/swiftshader/src/OpenGL/libGL/
H A DResourceManager.h59 GLuint createProgram();
/external/swiftshader/src/OpenGL/libGLESv2/
H A DResourceManager.h61 GLuint createProgram();
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5AtomicCountersArrayIndexing.cpp90 m_program_id = gl.createProgram();
H A DesextcGPUShader5SSBOArrayIndexing.cpp105 m_program_id = gl.createProgram();
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp704 deUint32 shaderID = context.createProgram(&shader);
763 deUint32 texShaderID = ctx.createProgram(&texShader);
862 deUint32 singleTexShaderID = context.createProgram(&singleTexShader);
863 deUint32 mixShaderID = context.createProgram(&mixShader);
950 deUint32 shaderID = context.createProgram(&shader);
1005 deUint32 shaderID = context.createProgram(&shader);
1109 deUint32 colorShaderID = ctx.createProgram(&colorShader);
1110 deUint32 texShaderID = ctx.createProgram(&texShader);
1189 deUint32 shaderID = context.createProgram(&shader);
1267 deUint32 flatShaderID = context.createProgram(
[all...]
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPrimitiveCoverage.cpp406 m_stencil_verification_po_id = gl.createProgram();
409 m_quad_tessellation_po_id = gl.createProgram();
412 m_triangles_tessellation_po_id = gl.createProgram();

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