/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Device.hpp | 56 void setDepthBuffer(egl::Image *depthBuffer); 77 egl::Image *depthBuffer; member in class:es1::Device
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H A D | Device.cpp | 39 depthBuffer = nullptr; 135 if(depthBuffer) 137 depthBuffer->release(); 138 depthBuffer = nullptr; 187 if(!depthBuffer) 193 sw::Rect clearRect = depthBuffer->getRect(); 200 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 264 void Device::setDepthBuffer(egl::Image *depthBuffer) argument 266 if(this->depthBuffer == depthBuffer) [all...] |
H A D | Context.cpp | 1743 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); local 1744 device->setDepthBuffer(depthBuffer); 1745 if(depthBuffer) depthBuffer->release();
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/external/deqp/modules/glshared/ |
H A D | glsFragmentOpUtil.hpp | 119 const tcu::PixelBufferAccess& depthBuffer, 131 const rr::MultisamplePixelBufferAccess& depthBuffer,
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H A D | glsFragmentOpUtil.cpp | 214 const rr::MultisamplePixelBufferAccess& depthBuffer, 219 m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state); 224 const tcu::PixelBufferAccess& depthBuffer, 263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), 273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), 213 flushFragmentBuffer(const rr::MultisamplePixelBufferAccess& colorBuffer, const rr::MultisamplePixelBufferAccess& depthBuffer, const rr::MultisamplePixelBufferAccess& stencilBuffer, rr::FaceType faceType, const rr::FragmentOperationState& state) argument 223 render(const tcu::PixelBufferAccess& colorBuffer, const tcu::PixelBufferAccess& depthBuffer, const tcu::PixelBufferAccess& stencilBuffer, const IntegerQuad& quad, const rr::FragmentOperationState& state) argument
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Device.cpp | 43 depthBuffer = nullptr; 161 if(depthBuffer) 163 depthBuffer->release(); 164 depthBuffer = nullptr; 219 if(!depthBuffer) 225 sw::Rect clearRect = depthBuffer->getRect(); 232 depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 316 void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer) argument 318 if(this->depthBuffer == depthBuffer) [all...] |
H A D | Device.hpp | 67 void setDepthBuffer(egl::Image *depthBuffer, unsigned int layer); 109 egl::Image *depthBuffer; member in class:es2::Device
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H A D | Context.cpp | 2778 egl::Image *depthBuffer = framebuffer->getDepthBuffer(); local 2780 device->setDepthBuffer(depthBuffer, dLayer); 2781 if(depthBuffer) depthBuffer->release();
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/external/deqp/framework/referencerenderer/ |
H A D | rrFragmentOperations.hpp | 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer); 138 void executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer);
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H A D | rrFragmentOperations.cpp | 165 void FragmentProcessor::executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer) argument 174 float depthBufferValue = depthBuffer.getPixDepth(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); \ 192 deUint32 depthBufferValue = depthBuffer.getPixelUint(fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()).x(); \ 199 DE_ASSERT(sizeof(buffer) >= (size_t)depthBuffer.getFormat().getPixelSize()); \ 201 tcu::PixelBufferAccess access(depthBuffer.getFormat(), 1, 1, 1, &buffer); \ 212 if (depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT || depthBuffer.getFormat().type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV) 251 void FragmentProcessor::executeDepthWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::PixelBufferAccess& depthBuffer) argument 261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); 752 const tcu::PixelBufferAccess& depthBuffer [all...] |
/external/swiftshader/src/Renderer/ |
H A D | Renderer.cpp | 617 draw->depthBuffer = context->depthBuffer; 620 if(draw->depthBuffer) 623 data->depthBuffer = (float*)context->depthBuffer->lockInternal(0, 0, layer, LOCK_READWRITE, MANAGED); 624 data->depthBuffer += q * ms * context->depthBuffer->getSliceB(true); 625 data->depthPitchB = context->depthBuffer->getInternalPitchB(); 626 data->depthSliceB = context->depthBuffer->getInternalSliceB(); 1006 if(draw.depthBuffer) [all...] |
H A D | Renderer.hpp | 187 float *depthBuffer; member in struct:sw::DrawData 228 Surface *depthBuffer; member in struct:sw::DrawCall
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H A D | Context.hpp | 469 Surface *depthBuffer; member in class:sw::Context
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H A D | PixelProcessor.cpp | 168 void PixelProcessor::setDepthBuffer(Surface *depthBuffer, unsigned int layer) argument 170 context->depthBuffer = depthBuffer; 996 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat());
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H A D | PixelProcessor.hpp | 201 void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0);
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H A D | QuadRasterizer.cpp | 109 zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
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H A D | Context.cpp | 227 depthBuffer = nullptr; 531 return depthBuffer && depthBufferEnable;
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/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 419 tcu::TextureLevel depthBuffer; local 442 depthBuffer.setStorage(getDepthFormat(depthBits), numSamples, width, height); 443 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)); 453 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()),
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/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
H A D | backend.h | 549 uint8_t*& depthBuffer, uint8_t*& stencilBuffer, const uint8_t ClipDistanceMask) : 551 clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer) {};
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