/external/deqp/modules/glshared/ |
H A D | glsInteractionTestUtil.hpp | 90 deUint32 depthFunc; member in struct:deqp::gls::InteractionTestUtil::RenderState 107 , depthFunc (0)
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H A D | glsInteractionTestUtil.cpp | 186 state.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 218 context.depthFunc(GL_ALWAYS); 221 context.depthFunc(m_compareOp); 226 context.depthFunc(GL_ALWAYS); 229 context.depthFunc(m_compareOp); 234 context.depthFunc(GL_ALWAYS); 237 context.depthFunc(m_compareOp); 242 context.depthFunc(GL_ALWAYS); 245 context.depthFunc(m_compareOp);
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H A D | es2fDepthStencilTests.cpp | 104 deUint32 depthFunc; member in struct:deqp::gles2::Functional::DepthStencilCaseUtil::DepthStencilParams 112 , depthFunc (0) 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" 300 renderCmd.params.depthFunc = GL_ALWAYS; 329 cmd.params.depthFunc = GL_LESS; 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); 456 glDepthFunc(command.params.depthFunc); 775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); 841 for (int depthFunc [all...] |
H A D | es2fPolygonOffsetTests.cpp | 384 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases. 544 gl.depthFunc (GL_ALWAYS); 553 gl.depthFunc (GL_EQUAL); 629 gl.depthFunc (GL_LESS); 792 gl.depthFunc (GL_ALWAYS); 799 gl.depthFunc (GL_GREATER); 811 gl.depthFunc (GL_ALWAYS); 818 gl.depthFunc (GL_LESS); 905 gl.depthFunc (GL_ALWAYS); 912 gl.depthFunc (GL_LES [all...] |
H A D | es2fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); 184 wrapper.glDepthFunc(state.depthFunc);
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H A D | es2fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); local 331 gl.depthFunc (depthFunc);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 221 context.depthFunc(GL_ALWAYS); 224 context.depthFunc(m_compareOp); 229 context.depthFunc(GL_ALWAYS); 232 context.depthFunc(m_compareOp); 237 context.depthFunc(GL_ALWAYS); 240 context.depthFunc(m_compareOp); 245 context.depthFunc(GL_ALWAYS); 248 context.depthFunc(m_compareOp);
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H A D | es3fDepthStencilTests.cpp | 104 deUint32 depthFunc; member in struct:deqp::gles3::Functional::DepthStencilCaseUtil::DepthStencilParams 112 , depthFunc (0) 147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n" 300 renderCmd.params.depthFunc = GL_ALWAYS; 329 cmd.params.depthFunc = GL_LESS; 403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc); 456 glDepthFunc(command.params.depthFunc); 775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs)); 841 for (int depthFunc [all...] |
H A D | es3fPolygonOffsetTests.cpp | 387 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases. 547 gl.depthFunc (GL_ALWAYS); 556 gl.depthFunc (GL_EQUAL); 632 gl.depthFunc (GL_LESS); 795 gl.depthFunc (GL_ALWAYS); 802 gl.depthFunc (GL_GREATER); 814 gl.depthFunc (GL_ALWAYS); 821 gl.depthFunc (GL_LESS); 908 gl.depthFunc (GL_ALWAYS); 915 gl.depthFunc (GL_LES [all...] |
H A D | es3fFragDepthTests.cpp | 173 gl.depthFunc(GL_ALWAYS); 214 gl.depthFunc(m_compareFunc); 315 gl.depthFunc(GL_LESS);
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H A D | es3fRandomFragmentOpTests.cpp | 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); 184 wrapper.glDepthFunc(state.depthFunc);
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H A D | es3fShaderInvarianceTests.cpp | 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL); local 331 gl.depthFunc (depthFunc);
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/external/deqp/framework/referencerenderer/ |
H A D | rrRenderState.hpp | 248 TestFunc depthFunc; member in struct:rr::FragmentOperationState 282 , depthFunc (TESTFUNC_LESS)
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H A D | rrFragmentOperations.hpp | 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 971 void APIErrors::depthRangeArrayHelper(Utils::DepthFuncWrapper& depthFunc, GLint max_viewports, bool& test_result, T*) argument 982 depthFunc.depthRangeArray(0, max_viewports - 1, &data[0]); 985 depthFunc.depthRangeArray(max_viewports, 1, &data[0]); 988 depthFunc.depthRangeArray(1, max_viewports - 1, &data[0]); 991 depthFunc.depthRangeArray(1, max_viewports, &data[0]); 996 void APIErrors::depthRangeIndexedHelper(Utils::DepthFuncWrapper& depthFunc, GLint max_viewports, bool& test_result, T*) argument 998 depthFunc.depthRangeIndexed(0 /* index */, (T)0.0, (T)1.0); 1001 depthFunc.depthRangeIndexed(max_viewports - 1 /* index */, (T)0.0, (T)1.0); 1004 depthFunc.depthRangeIndexed(max_viewports /* index */, (T)0.0, (T)1.0); 1007 depthFunc 1012 getDepthHelper(Utils::DepthFuncWrapper& depthFunc, GLint max_viewports, bool& test_result, T*) argument 1423 depthRangeInitialValuesHelper(Utils::DepthFuncWrapper& depthFunc, GLint max_viewports, bool& test_result, T*) argument 2297 getDepthRanges(Utils::DepthFuncWrapper& depthFunc, GLint max_viewports, std::vector<T>& out_data) argument [all...] |
H A D | glcViewportArrayTests.hpp | 320 void depthRangeArrayHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result, 324 void depthRangeIndexedHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result, 328 void getDepthHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result, 369 void depthRangeInitialValuesHelper(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, bool& test_result, 495 void getDepthRanges(Utils::DepthFuncWrapper& depthFunc, glw::GLint max_viewports, std::vector<T>& out_data);
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H A D | glcFragDepthTests.cpp | 183 gl.depthFunc(GL_ALWAYS); 215 gl.depthFunc(m_compareFunc); 314 gl.depthFunc(GL_LESS);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 40 gl->depthFunc = &glDepthFunc;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cClipControlTests.cpp | 606 gl.depthFunc(GL_LESS); 638 gl.depthFunc(GL_ALWAYS); 796 gl.depthFunc(GL_LESS); 827 gl.depthFunc(GL_ALWAYS); 977 gl.depthFunc(GL_LESS);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 100 gl.depthFunc(GL_ALWAYS); 202 gl.depthFunc(GL_ALWAYS);
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/external/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_dx.h | 1100 SVGA3dComparisonFunc depthFunc; member in struct:__anon16578 1129 SVGA3dComparisonFunc depthFunc; member in struct:SVGA3dCmdDXDefineDepthStencilState
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 227 GLenum depthFunc; member in struct:es1::State 318 void setDepthFunc(GLenum depthFunc);
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/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperFuncs.inl | 68 dst->depthFunc = src.depthFunc;
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
H A D | webgl-debug.js | 132 'depthFunc': {1: { 0:true }}, 392 ctx.depthFunc(ctx.LESS);
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