Searched refs:depthStencil (Results 1 - 25 of 51) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A DRenderbuffer.cpp387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil) argument
389 if(depthStencil)
391 depthStencil->addRef();
393 mWidth = depthStencil->getWidth();
394 mHeight = depthStencil->getHeight();
395 internalFormat = depthStencil->getInternalFormat();
397 mSamples = depthStencil->getMultiSampleDepth() & ~1;
445 Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil) argument
469 Stencilbuffer(Image *depthStencil) argument
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H A DDevice.cpp38 depthStencil = 0;
170 if(depthStencil)
172 depthStencil->release();
173 depthStencil = 0;
222 if(!depthStencil)
228 sw::Rect clearRect = depthStencil->getRect();
235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
240 if(!depthStencil)
245 sw::Rect clearRect = depthStencil->getRect();
252 depthStencil
401 setDepthStencilSurface(Image *depthStencil) argument
538 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat()); local
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H A DRenderbuffer.h190 explicit DepthStencilbuffer(Image *depthStencil);
204 explicit Depthbuffer(Image *depthStencil);
213 explicit Stencilbuffer(Image *depthStencil);
H A DFramebuffer.h88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
H A DDevice.hpp102 Image *depthStencil; member in class:gl::Device
H A DFramebuffer.cpp402 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) argument
406 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
/external/swiftshader/src/OpenGL/libEGL/
H A DSurface.cpp55 depthStencil = nullptr;
81 ASSERT(!backBuffer && !depthStencil);
111 depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples);
115 depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples);
118 if(!depthStencil)
131 if(depthStencil)
133 depthStencil->release();
134 depthStencil = nullptr;
162 if(depthStencil)
164 depthStencil
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H A DSurface.hpp76 Image *depthStencil; member in class:egl::Surface
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DRenderbuffer.cpp351 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) argument
353 if(depthStencil)
355 depthStencil->addRef();
357 mWidth = depthStencil->getWidth();
358 mHeight = depthStencil->getHeight();
359 format = depthStencil->getFormat();
360 mSamples = depthStencil->getDepth() & ~1;
429 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) argument
441 Stencilbuffer(egl::Image *depthStencil) argument
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H A DRenderbuffer.h168 explicit DepthStencilbuffer(egl::Image *depthStencil);
184 explicit Depthbuffer(egl::Image *depthStencil);
193 explicit Stencilbuffer(egl::Image *depthStencil);
H A DFramebuffer.h89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
H A DFramebuffer.cpp446 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) argument
450 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
H A DDevice.cpp360 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()); local
370 if(depthStencil) // Copy entirely, internally // FIXME: Check
/external/swiftshader/src/OpenGL/libGLESv2/
H A DRenderbuffer.cpp562 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) argument
564 if(depthStencil)
566 depthStencil->addRef();
568 mWidth = depthStencil->getWidth();
569 mHeight = depthStencil->getHeight();
570 format = depthStencil->getFormat();
571 mSamples = depthStencil->getDepth() & ~1;
640 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) argument
652 Stencilbuffer(egl::Image *depthStencil) argument
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H A DRenderbuffer.h262 explicit DepthStencilbuffer(egl::Image *depthStencil);
278 explicit Depthbuffer(egl::Image *depthStencil);
287 explicit Stencilbuffer(egl::Image *depthStencil);
H A DFramebuffer.h117 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
H A DFramebuffer.cpp717 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) argument
731 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
/external/deqp/external/vulkancts/framework/vulkan/
H A DvkTypeUtil.hpp77 v.depthStencil.depth = depth;
78 v.depthStencil.stencil = stencil;
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineClearUtil.cpp100 clearValue.depthStencil.stencil = dsValue.stencil;
101 clearValue.depthStencil.depth = dsValue.depth;
/external/deqp/modules/internal/
H A DditFrameworkTests.cpp710 TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV), numSamples, width, height);
721 clearDepth (depthStencil.getAccess(), 0.0f);
722 clearStencil (depthStencil.getAccess(), 0);
772 const rr::MultisamplePixelBufferAccess dsAccess = rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess());
800 TextureLevel resolvedDepthStencil (depthStencil.getFormat(), width, height); // For debugging
803 const ConstPixelBufferAccess dsAccess = depthStencil.getAccess();
813 rr::resolveMultisampleBuffer(resolvedDepthStencil.getAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess()));
/external/swiftshader/src/D3D8/
H A DDirect3DDevice8.cpp61 depthStencil = 0;
180 if(depthStencil)
182 depthStencil->unbind();
183 depthStencil = 0;
327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil)
335 depthStencil->GetDesc(&description);
392 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
397 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
1284 *depthStencilSurface = depthStencil;
1286 if(depthStencil)
3025 Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil); local
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/external/swiftshader/src/D3D9/
H A DDirect3DDevice9.cpp67 depthStencil = 0;
198 if(depthStencil)
200 depthStencil->unbind();
201 depthStencil = 0;
351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil)
359 depthStencil->GetDesc(&description);
438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
443 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
1439 *depthStencilSurface = depthStencil;
1441 if(depthStencil)
2691 Direct3DSurface9 *depthStencil = static_cast<Direct3DSurface9*>(iDepthStencil); local
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/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_blit.c55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | local
265 if (mask & depthStencil) {
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/
H A DvktProtectedMemAttachmentClearTests.cpp293 << tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestLog::EndMessage
294 << tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::TestLog::EndMessage;
H A DvktProtectedMemAttachmentLoadTests.cpp221 << tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestLog::EndMessage
222 << tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::TestLog::EndMessage;

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