/external/swiftshader/src/OpenGL/libGL/ |
H A D | Renderbuffer.cpp | 387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil) argument 389 if(depthStencil) 391 depthStencil->addRef(); 393 mWidth = depthStencil->getWidth(); 394 mHeight = depthStencil->getHeight(); 395 internalFormat = depthStencil->getInternalFormat(); 397 mSamples = depthStencil->getMultiSampleDepth() & ~1; 445 Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil) argument 469 Stencilbuffer(Image *depthStencil) argument [all...] |
H A D | Device.cpp | 38 depthStencil = 0; 170 if(depthStencil) 172 depthStencil->release(); 173 depthStencil = 0; 222 if(!depthStencil) 228 sw::Rect clearRect = depthStencil->getRect(); 235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 240 if(!depthStencil) 245 sw::Rect clearRect = depthStencil->getRect(); 252 depthStencil 401 setDepthStencilSurface(Image *depthStencil) argument 538 bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat()); local [all...] |
H A D | Renderbuffer.h | 190 explicit DepthStencilbuffer(Image *depthStencil); 204 explicit Depthbuffer(Image *depthStencil); 213 explicit Stencilbuffer(Image *depthStencil);
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H A D | Framebuffer.h | 88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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H A D | Device.hpp | 102 Image *depthStencil; member in class:gl::Device
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H A D | Framebuffer.cpp | 402 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) argument 406 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
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/external/swiftshader/src/OpenGL/libEGL/ |
H A D | Surface.cpp | 55 depthStencil = nullptr; 81 ASSERT(!backBuffer && !depthStencil); 111 depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); 115 depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples); 118 if(!depthStencil) 131 if(depthStencil) 133 depthStencil->release(); 134 depthStencil = nullptr; 162 if(depthStencil) 164 depthStencil [all...] |
H A D | Surface.hpp | 76 Image *depthStencil; member in class:egl::Surface
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Renderbuffer.cpp | 351 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) argument 353 if(depthStencil) 355 depthStencil->addRef(); 357 mWidth = depthStencil->getWidth(); 358 mHeight = depthStencil->getHeight(); 359 format = depthStencil->getFormat(); 360 mSamples = depthStencil->getDepth() & ~1; 429 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) argument 441 Stencilbuffer(egl::Image *depthStencil) argument [all...] |
H A D | Renderbuffer.h | 168 explicit DepthStencilbuffer(egl::Image *depthStencil); 184 explicit Depthbuffer(egl::Image *depthStencil); 193 explicit Stencilbuffer(egl::Image *depthStencil);
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H A D | Framebuffer.h | 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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H A D | Framebuffer.cpp | 446 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) argument 450 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
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H A D | Device.cpp | 360 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()); local 370 if(depthStencil) // Copy entirely, internally // FIXME: Check
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Renderbuffer.cpp | 562 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) argument 564 if(depthStencil) 566 depthStencil->addRef(); 568 mWidth = depthStencil->getWidth(); 569 mHeight = depthStencil->getHeight(); 570 format = depthStencil->getFormat(); 571 mSamples = depthStencil->getDepth() & ~1; 640 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) argument 652 Stencilbuffer(egl::Image *depthStencil) argument [all...] |
H A D | Renderbuffer.h | 262 explicit DepthStencilbuffer(egl::Image *depthStencil); 278 explicit Depthbuffer(egl::Image *depthStencil); 287 explicit Stencilbuffer(egl::Image *depthStencil);
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H A D | Framebuffer.h | 117 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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H A D | Framebuffer.cpp | 717 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) argument 731 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
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/external/deqp/external/vulkancts/framework/vulkan/ |
H A D | vkTypeUtil.hpp | 77 v.depthStencil.depth = depth; 78 v.depthStencil.stencil = stencil;
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineClearUtil.cpp | 100 clearValue.depthStencil.stencil = dsValue.stencil; 101 clearValue.depthStencil.depth = dsValue.depth;
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/external/deqp/modules/internal/ |
H A D | ditFrameworkTests.cpp | 710 TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV), numSamples, width, height); 721 clearDepth (depthStencil.getAccess(), 0.0f); 722 clearStencil (depthStencil.getAccess(), 0); 772 const rr::MultisamplePixelBufferAccess dsAccess = rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess()); 800 TextureLevel resolvedDepthStencil (depthStencil.getFormat(), width, height); // For debugging 803 const ConstPixelBufferAccess dsAccess = depthStencil.getAccess(); 813 rr::resolveMultisampleBuffer(resolvedDepthStencil.getAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess()));
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/external/swiftshader/src/D3D8/ |
H A D | Direct3DDevice8.cpp | 61 depthStencil = 0; 180 if(depthStencil) 182 depthStencil->unbind(); 183 depthStencil = 0; 327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) 335 depthStencil->GetDesc(&description); 392 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 397 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 1284 *depthStencilSurface = depthStencil; 1286 if(depthStencil) 3025 Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil); local [all...] |
/external/swiftshader/src/D3D9/ |
H A D | Direct3DDevice9.cpp | 67 depthStencil = 0; 198 if(depthStencil) 200 depthStencil->unbind(); 201 depthStencil = 0; 351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) 359 depthStencil->GetDesc(&description); 438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 443 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 1439 *depthStencilSurface = depthStencil; 1441 if(depthStencil) 2691 Direct3DSurface9 *depthStencil = static_cast<Direct3DSurface9*>(iDepthStencil); local [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_blit.c | 55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | local 265 if (mask & depthStencil) {
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
H A D | vktProtectedMemAttachmentClearTests.cpp | 293 << tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestLog::EndMessage 294 << tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::TestLog::EndMessage;
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H A D | vktProtectedMemAttachmentLoadTests.cpp | 221 << tcu::TestLog::Message << "Depth clear value: " << m_clearValue.depthStencil.depth << tcu::TestLog::EndMessage 222 << tcu::TestLog::Message << "Stencil clear value: " << m_clearValue.depthStencil.stencil << tcu::TestLog::EndMessage;
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