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/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c537 const float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); local
541 const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level);

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