Searched refs:drawComponentType (Results 1 - 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp4119 GLenum drawComponentType = GetComponentType(drawFormat, GL_COLOR_ATTACHMENT0); local
4122 bool drawFixedPoint = ((drawComponentType == GL_UNSIGNED_NORMALIZED) ||
4123 (drawComponentType == GL_SIGNED_NORMALIZED));
4125 bool drawFixedOrFloat = (drawFixedPoint || (drawComponentType == GL_FLOAT));
4132 if((readComponentType == GL_UNSIGNED_INT) && (drawComponentType != GL_UNSIGNED_INT))
4137 if((readComponentType == GL_INT) && (drawComponentType != GL_INT))

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