Searched refs:elementArrayBuffer (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member in struct:deqp::gles3::Functional::__anon5223::VertexArrayState
80 : elementArrayBuffer(-1)
199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer]));
574 if (state.elementArrayBuffer == 0)
717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n";
751 m_spec.vao.elementArrayBuffer = 0;
752 m_spec.state.elementArrayBuffer
[all...]
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp250 mState.elementArrayBuffer = nullptr;
938 mState.elementArrayBuffer = getBuffer(buffer);
1140 return mState.elementArrayBuffer;
1296 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break;
1977 GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, indexInfo);
2483 if(!indices && !mState.elementArrayBuffer)
2637 if(mState.elementArrayBuffer.name() == buffer)
2639 mState.elementArrayBuffer = nullptr;
H A DContext.h490 BindingPointer<Buffer> elementArrayBuffer; member in struct:gl::State
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp276 mState.elementArrayBuffer = nullptr;
1017 mState.elementArrayBuffer = getBuffer(buffer);
1068 return mState.elementArrayBuffer;
1216 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break;
2066 GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, indexInfo);
2756 if(!indices && !mState.elementArrayBuffer)
3004 if(mState.elementArrayBuffer.name() == buffer)
3006 mState.elementArrayBuffer = nullptr;
H A DContext.h280 gl::BindingPointer<Buffer> elementArrayBuffer; member in struct:es1::State
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp788 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); local
789 return elementArrayBuffer ? elementArrayBuffer->name : 0;

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