Searched refs:eval_selection_bool (Results 1 - 3 of 3) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderOperatorTests.cpp | 752 void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } function in namespace:deqp::gles2::Functional 1403 { TYPE_BOOL, eval_selection_bool },
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderOperatorTests.cpp | 1070 void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } function in namespace:vkt::sr::__anon4517 2015 { TYPE_BOOL, eval_selection_bool },
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderOperatorTests.cpp | 1129 void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } function in namespace:deqp::gles3::Functional 2055 { TYPE_BOOL, eval_selection_bool },
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