Searched refs:expected_color_b (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.cpp576 float expected_color_b = point_data[n_point * n_fields_per_point + 4]; local
588 de::abs(expected_color_b - rendered_color_b) > epsilon ||
592 << "(" << expected_color_r << ", " << expected_color_g << ", " << expected_color_b

Completed in 66 milliseconds