Searched refs:fDirection (Results 1 - 25 of 31) sorted by relevance

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/external/skia/src/effects/
H A DSkEmbossMaskFilter.cpp32 normalize3(newLight.fDirection, light.fDirection);
33 if (!SkScalarsAreFinite(newLight.fDirection, 3)) {
49 memcpy(light.fDirection, direction, sizeof(light.fDirection));
66 SkASSERT(SkScalarsAreFinite(fLight.fDirection, 3));
105 matrix.mapVectors((SkVector*)(void*)light.fDirection,
106 (SkVector*)(void*)fLight.fDirection, 1);
110 SkVector* vec = (SkVector*)(void*)light.fDirection;
111 vec->setLength(light.fDirection[
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H A DSkEmbossMaskFilter.h20 SkScalar fDirection[3]; // x,y,z member in struct:SkEmbossMaskFilter::Light
H A DSkEmbossMask.cpp51 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
52 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
53 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
H A DSkMorphologyImageFilter.cpp161 Direction direction() const { return fDirection; }
174 Direction fDirection; member in class:GrMorphologyEffect
331 , fDirection(direction)
347 , fDirection(that.fDirection)
H A DSkLightingImageFilter.cpp835 : INHERITED(color), fDirection(direction) {
839 return fDirection;
843 const SkPoint3& direction() const { return fDirection; }
854 return sk_make_sp<SkDistantLight>(fDirection, xform_color(this->color(), xformer));
864 fDirection == o.fDirection;
868 fDirection = read_point3(buffer);
873 : INHERITED(color), fDirection(direction) {
879 write_point3(fDirection, buffer);
883 SkPoint3 fDirection; member in class:SkDistantLight
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/external/skqp/src/effects/
H A DSkEmbossMaskFilter.cpp29 memcpy(light.fDirection, direction, sizeof(light.fDirection));
53 normalize(fLight.fDirection);
92 matrix.mapVectors((SkVector*)(void*)light.fDirection,
93 (SkVector*)(void*)fLight.fDirection, 1);
97 SkVector* vec = (SkVector*)(void*)light.fDirection;
98 vec->setLength(light.fDirection[0],
99 light.fDirection[1],
100 SkPoint::Length(fLight.fDirection[0], fLight.fDirection[
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H A DSkEmbossMaskFilter.h20 SkScalar fDirection[3]; // x,y,z member in struct:SkEmbossMaskFilter::Light
H A DSkEmbossMask.cpp51 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
52 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
53 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
H A DSkMorphologyImageFilter.cpp161 Direction direction() const { return fDirection; }
174 Direction fDirection; member in class:GrMorphologyEffect
331 , fDirection(direction)
347 , fDirection(that.fDirection)
H A DSkLightingImageFilter.cpp835 : INHERITED(color), fDirection(direction) {
839 return fDirection;
843 const SkPoint3& direction() const { return fDirection; }
854 return sk_make_sp<SkDistantLight>(fDirection, xform_color(this->color(), xformer));
864 fDirection == o.fDirection;
868 fDirection = read_point3(buffer);
873 : INHERITED(color), fDirection(direction) {
879 write_point3(fDirection, buffer);
883 SkPoint3 fDirection; member in class:SkDistantLight
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/external/skia/samplecode/
H A DSampleEmboss.cpp29 fLight.fDirection[0] = SK_Scalar1;
30 fLight.fDirection[1] = SK_Scalar1;
31 fLight.fDirection[2] = SK_Scalar1;
H A DSampleAll.cpp178 light.fDirection[0] = SK_Scalar1/2;
179 light.fDirection[1] = SK_Scalar1/2;
180 light.fDirection[2] = SK_Scalar1/3;
/external/skqp/samplecode/
H A DSampleEmboss.cpp29 fLight.fDirection[0] = SK_Scalar1;
30 fLight.fDirection[1] = SK_Scalar1;
31 fLight.fDirection[2] = SK_Scalar1;
H A DSampleAll.cpp178 light.fDirection[0] = SK_Scalar1/2;
179 light.fDirection[1] = SK_Scalar1/2;
180 light.fDirection[2] = SK_Scalar1/3;
/external/skia/src/gpu/effects/
H A DGrGaussianConvolutionFragmentProcessor.h41 Direction direction() const { return fDirection; }
84 Direction fDirection; member in class:GrGaussianConvolutionFragmentProcessor
H A DGrGaussianConvolutionFragmentProcessor.cpp209 , fDirection(direction)
226 , fDirection(that.fDirection)
/external/skqp/src/gpu/effects/
H A DGrGaussianConvolutionFragmentProcessor.h41 Direction direction() const { return fDirection; }
84 Direction fDirection; member in class:GrGaussianConvolutionFragmentProcessor
H A DGrGaussianConvolutionFragmentProcessor.cpp209 , fDirection(direction)
226 , fDirection(that.fDirection)
/external/icu/icu4c/source/layoutex/layout/
H A DParagraphLayout.h335 const UBiDiDirection fDirection; member in class:ParagraphLayout::VisualRun
689 return fDirection;
728 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
734 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
741 : fFont(font), fDirection(direction), fGlyphCount(glyphCount),
/external/skia/include/views/
H A DSkTouchGesture.h24 SkPoint fDirection; member in struct:SkFlingState
/external/skqp/include/views/
H A DSkTouchGesture.h24 SkPoint fDirection; member in struct:SkFlingState
/external/skia/src/views/
H A DSkTouchGesture.cpp52 fDirection.set(sx, sy);
53 fSpeed0 = SkPoint::Normalize(&fDirection);
57 unit_axis_align(&fDirection);
58 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
78 float tx = fDirection.fX * dist;
79 float ty = fDirection.fY * dist;
/external/skqp/src/views/
H A DSkTouchGesture.cpp52 fDirection.set(sx, sy);
53 fSpeed0 = SkPoint::Normalize(&fDirection);
57 unit_axis_align(&fDirection);
58 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
78 float tx = fDirection.fX * dist;
79 float ty = fDirection.fY * dist;
/external/skia/src/utils/
H A DSkShadowTessellator.cpp93 SkScalar fDirection; member in class:SkBaseShadowTessellator
134 , fDirection(1)
447 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) {
586 fDirection = (perpDot > 0) ? -1 : 1;
590 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &normal)) {
626 if (compute_normal(fPrevPoint, p, fDirection, &normal)) {
927 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) {
1272 fDirection = (perpDot > 0) ? -1 : 1;
1275 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &fFirstOutset)) {
1314 if (fDirection*perpDo
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/external/skqp/src/utils/
H A DSkShadowTessellator.cpp93 SkScalar fDirection; member in class:SkBaseShadowTessellator
134 , fDirection(1)
434 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) {
573 fDirection = (perpDot > 0) ? -1 : 1;
577 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &normal)) {
613 if (compute_normal(fPrevPoint, p, fDirection, &normal)) {
907 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) {
1252 fDirection = (perpDot > 0) ? -1 : 1;
1255 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &fFirstOutset)) {
1294 if (fDirection*perpDo
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