Searched refs:fShader (Results 1 - 25 of 68) sorted by relevance

123

/external/skia/src/shaders/
H A DSkColorFilterShader.cpp21 : fShader(std::move(shader))
24 SkASSERT(fShader);
38 buffer.writeFlattenable(fShader.get());
43 if (!as_SB(fShader)->appendStages(rec)) {
46 fFilter->appendStages(rec.fPipeline, rec.fDstCS, rec.fAlloc, fShader->isOpaque());
51 return xformer->apply(fShader.get())->makeWithColorFilter(xformer->apply(fFilter.get()));
59 auto fp1 = as_SB(fShader)->asFragmentProcessor(args);
79 as_SB(fShader)->toString(str);
H A DSkColorFilterShader.h34 sk_sp<SkShader> fShader; member in class:SkColorFilterShader
/external/skqp/src/shaders/
H A DSkColorFilterShader.cpp21 : fShader(std::move(shader))
24 SkASSERT(fShader);
38 buffer.writeFlattenable(fShader.get());
43 if (!as_SB(fShader)->appendStages(rec)) {
46 fFilter->appendStages(rec.fPipeline, rec.fDstCS, rec.fAlloc, fShader->isOpaque());
51 return xformer->apply(fShader.get())->makeWithColorFilter(xformer->apply(fFilter.get()));
59 auto fp1 = as_SB(fShader)->asFragmentProcessor(args);
79 as_SB(fShader)->toString(str);
H A DSkColorFilterShader.h34 sk_sp<SkShader> fShader; member in class:SkColorFilterShader
/external/skia/src/shaders/gradients/
H A DSk4fGradientBase.cpp25 : fShader(shader)
35 if (!fShader.fOrigPos) {
40 const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
46 SkASSERT(curr >= 0 && curr < fShader.fColorCount);
48 const SkScalar currPos = fShader.fOrigPos[curr];
51 func(fShader.getXformedColor(prev, fDstCS), fShader.getXformedColor(curr, fDstCS),
66 const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
67 const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
73 SkASSERT(curr >= 0 && curr < fShader
89 const SkGradientShaderBase& fShader; member in class:__anon20892::IntervalIterator
[all...]
/external/skqp/src/shaders/gradients/
H A DSk4fGradientBase.cpp25 : fShader(shader)
35 if (!fShader.fOrigPos) {
40 const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
46 SkASSERT(curr >= 0 && curr < fShader.fColorCount);
48 const SkScalar currPos = fShader.fOrigPos[curr];
51 func(fShader.getXformedColor(prev, fDstCS), fShader.getXformedColor(curr, fDstCS),
66 const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
67 const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
73 SkASSERT(curr >= 0 && curr < fShader
89 const SkGradientShaderBase& fShader; member in class:__anon21560::IntervalIterator
[all...]
H A DSkGradientShaderPriv.h199 , fShader(shader)
221 , fShader(shader)
227 const SkGradientShaderBase* fShader;
277 args.fShader->fColorSpace.get(),
/external/skia/gm/
H A Dsamplerstress.cpp69 if (fShader) {
75 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMode,
99 paint.setShader(fShader);
141 sk_sp<SkShader> fShader; member in class:skiagm::SamplerStressGM
H A Dconstcolorprocessor.cpp45 fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
100 skPaint.setShader(fShader);
175 sk_sp<SkShader> fShader; member in class:skiagm::ConstColorProcessor
H A Dtextblobshader.cpp72 fShader = SkGradientShader::MakeRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
90 p.setShader(fShader);
108 sk_sp<SkShader> fShader; member in class:TextBlobShaderGM
/external/skqp/gm/
H A Dsamplerstress.cpp69 if (fShader) {
75 fShader = SkShader::MakeBitmapShader(fTexture, SkShader::kRepeat_TileMode,
99 paint.setShader(fShader);
141 sk_sp<SkShader> fShader; member in class:skiagm::SamplerStressGM
H A Dconstcolorprocessor.cpp45 fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
100 skPaint.setShader(fShader);
175 sk_sp<SkShader> fShader; member in class:skiagm::ConstColorProcessor
H A Dtextblobshader.cpp72 fShader = SkGradientShader::MakeRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2),
90 p.setShader(fShader);
108 sk_sp<SkShader> fShader; member in class:TextBlobShaderGM
/external/skia/src/effects/
H A DSkShaderMaskFilter.cpp17 SkShaderMF(sk_sp<SkShader> shader) : fShader(std::move(shader)) {}
40 sk_sp<SkShader> fShader; member in class:SkShaderMF
61 buffer.writeFlattenable(fShader.get());
105 paint.setShader(fShader);
121 return GrFragmentProcessor::MulInputByChildAlpha(as_SB(fShader)->asFragmentProcessor(args));
/external/skqp/src/effects/
H A DSkShaderMaskFilter.cpp17 SkShaderMF(sk_sp<SkShader> shader) : fShader(std::move(shader)) {}
40 sk_sp<SkShader> fShader; member in class:SkShaderMF
61 buffer.writeFlattenable(fShader.get());
105 paint.setShader(fShader);
121 return GrFragmentProcessor::MulInputByChildAlpha(as_SB(fShader)->asFragmentProcessor(args));
/external/skia/samplecode/
H A DSampleShaders.cpp41 sk_sp<SkShader> fShader; member in class:ShaderView
62 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
86 paint.setShader(fShader);
H A DSampleColorFilter.cpp112 sk_sp<SkShader> fShader; member in class:ColorFilterView
119 fShader = sk_tool_utils::create_checkerboard_shader(
139 paint.setShader(fShader);
/external/skqp/samplecode/
H A DSampleShaders.cpp41 sk_sp<SkShader> fShader; member in class:ShaderView
62 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
86 paint.setShader(fShader);
H A DSampleColorFilter.cpp112 sk_sp<SkShader> fShader; member in class:ColorFilterView
119 fShader = sk_tool_utils::create_checkerboard_shader(
139 paint.setShader(fShader);
/external/skqp/src/gpu/ccpr/
H A DGrCCCoverageProcessor_GSImpl.cpp22 GSImpl(std::unique_ptr<Shader> shader) : fShader(std::move(shader)) {}
45 fShader->emitFragmentCode(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
75 fShader->emitVaryings(varyingHandler, GrGLSLVarying::Scope::kGeoToFrag, &fnBody,
97 const std::unique_ptr<Shader> fShader; member in class:GrCCCoverageProcessor::GSImpl
112 fShader->emitSetupCode(g, "pts", nullptr, wind.c_str(), &vars);
185 fShader->emitSetupCode(g, "pts", nullptr, wind.c_str(), &vars);
255 fShader->emitSetupCode(g, "pts", "sk_InvocationID", wind.c_str(), nullptr);
306 fShader->emitSetupCode(g, "pts", "sk_InvocationID", wind.c_str(), &vars);
/external/skia/src/gpu/ccpr/
H A DGrCCCoverageProcessor_GSImpl.cpp22 GSImpl(std::unique_ptr<Shader> shader) : fShader(std::move(shader)) {}
45 fShader->emitFragmentCode(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
84 fShader->emitVaryings(varyingHandler, GrGLSLVarying::Scope::kGeoToFrag, &fnBody,
106 const std::unique_ptr<Shader> fShader; member in class:GrCCCoverageProcessor::GSImpl
121 fShader->emitSetupCode(g, "pts", nullptr, wind.c_str(), &vars);
194 fShader->emitSetupCode(g, "pts", nullptr, wind.c_str(), &vars);
264 fShader->emitSetupCode(g, "pts", "sk_InvocationID", wind.c_str(), nullptr);
315 fShader->emitSetupCode(g, "pts", "sk_InvocationID", wind.c_str(), &vars);
H A DGrCCCoverageProcessor_VSImpl.cpp24 VSImpl(std::unique_ptr<Shader> shader) : fShader(std::move(shader)) {}
71 fShader->emitVaryings(varyingHandler, GrGLSLVarying::Scope::kVertToFrag, &varyingCode,
79 fShader->emitFragmentCode(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
87 const std::unique_ptr<Shader> fShader; member in class:GrCCCoverageProcessor::VSImpl
244 fShader->emitSetupCode(v, "pts", nullptr, "wind", &vars);
342 fShader->emitSetupCode(v, "pts", "corner_id", "wind", &vars);
/external/skia/bench/
H A DPDFBench.cpp202 sk_sp<SkShader> fShader; member in struct:__anon20442::PDFShaderBench
211 fShader = SkGradientShader::MakeLinear(
216 SkASSERT(fShader); variable
220 sk_sp<SkPDFObject> shader = SkPDFMakeShader(&doc, fShader.get(), SkMatrix::I(),
/external/skqp/bench/
H A DPDFBench.cpp202 sk_sp<SkShader> fShader; member in struct:__anon21111::PDFShaderBench
211 fShader = SkGradientShader::MakeLinear(
216 SkASSERT(fShader); variable
220 sk_sp<SkPDFObject> shader = SkPDFMakeShader(&doc, fShader.get(), SkMatrix::I(),
/external/deqp/external/openglcts/modules/common/
H A DglcParallelShaderCompileTests.cpp54 static const char* fShader = "\n" member in namespace:glcts
264 const char* fSources[] = { shaderVersion, fShader };
265 const int fLengths[] = { int(strlen(shaderVersion)), int(strlen(fShader)) };
359 const char* fSources[] = { shaderVersion, fShader };
360 const int fLengths[] = { int(strlen(shaderVersion)), int(strlen(fShader)) };

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