Searched refs:fUniforms (Results 1 - 20 of 20) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLUniformHandler.cpp39 UniformInfo& uni = fUniforms.push_back();
61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
110 for (int i = 0; i < fUniforms.count(); ++i) {
111 if (fUniforms[i].fVisibility & visibility) {
112 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
133 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) {
134 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str()));
135 fUniforms[i].fLocation = currUniform;
151 int count = fUniforms.count();
154 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[
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H A DGrGLProgramDataManager.cpp23 fUniforms.push_back_n(count);
25 Uniform& uniform = fUniforms[i];
65 const Uniform& uni = fUniforms[u.toIndex()];
76 const Uniform& uni = fUniforms[u.toIndex()];
86 const Uniform& uni = fUniforms[u.toIndex()];
97 const Uniform& uni = fUniforms[u.toIndex()];
111 const Uniform& uni = fUniforms[u.toIndex()];
122 const Uniform& uni = fUniforms[u.toIndex()];
132 const Uniform& uni = fUniforms[u.toIndex()];
143 const Uniform& uni = fUniforms[
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H A DGrGLUniformHandler.h22 return fUniforms[u.toIndex()].fVariable;
31 , fUniforms(kUniformsPerBlock)
74 UniformInfoArray fUniforms; member in class:GrGLUniformHandler
H A DGrGLProgramDataManager.h103 SkTArray<Uniform, true> fUniforms; member in class:GrGLProgramDataManager
/external/skqp/src/gpu/gl/
H A DGrGLUniformHandler.cpp39 UniformInfo& uni = fUniforms.push_back();
61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
110 for (int i = 0; i < fUniforms.count(); ++i) {
111 if (fUniforms[i].fVisibility & visibility) {
112 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out);
133 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) {
134 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str()));
135 fUniforms[i].fLocation = currUniform;
151 int count = fUniforms.count();
154 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[
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H A DGrGLProgramDataManager.cpp23 fUniforms.push_back_n(count);
25 Uniform& uniform = fUniforms[i];
65 const Uniform& uni = fUniforms[u.toIndex()];
76 const Uniform& uni = fUniforms[u.toIndex()];
86 const Uniform& uni = fUniforms[u.toIndex()];
97 const Uniform& uni = fUniforms[u.toIndex()];
111 const Uniform& uni = fUniforms[u.toIndex()];
122 const Uniform& uni = fUniforms[u.toIndex()];
132 const Uniform& uni = fUniforms[u.toIndex()];
143 const Uniform& uni = fUniforms[
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H A DGrGLUniformHandler.h22 return fUniforms[u.toIndex()].fVariable;
31 , fUniforms(kUniformsPerBlock)
74 UniformInfoArray fUniforms; member in class:GrGLUniformHandler
H A DGrGLProgramDataManager.h103 SkTArray<Uniform, true> fUniforms; member in class:GrGLProgramDataManager
/external/skia/src/gpu/vk/
H A DGrVkUniformHandler.h38 return fUniforms[u.toIndex()].fVariable;
48 , fUniforms(kUniformsPerBlock)
98 return fUniforms[u.toIndex()];
102 UniformInfoArray fUniforms; member in class:GrVkUniformHandler
H A DGrVkPipelineStateDataManager.cpp23 fUniforms.push_back_n(count);
27 Uniform& uniform = fUniforms[i];
61 const Uniform& uni = fUniforms[u.toIndex()];
71 const Uniform& uni = fUniforms[u.toIndex()];
87 const Uniform& uni = fUniforms[u.toIndex()];
98 const Uniform& uni = fUniforms[u.toIndex()];
114 const Uniform& uni = fUniforms[u.toIndex()];
126 const Uniform& uni = fUniforms[u.toIndex()];
142 const Uniform& uni = fUniforms[u.toIndex()];
154 const Uniform& uni = fUniforms[
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H A DGrVkUniformHandler.cpp195 UniformInfo& uni = fUniforms.push_back();
233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
317 for (int i = 0; i < fUniforms.count(); ++i) {
318 const UniformInfo& localUniform = fUniforms[i];
341 for (int i = 0; i < fUniforms.count(); ++i) {
342 const UniformInfo& localUniform = fUniforms[i];
H A DGrVkPipelineStateDataManager.h76 SkTArray<Uniform, true> fUniforms; member in class:GrVkPipelineStateDataManager
H A DGrVkPipelineStateBuilder.cpp206 fUniformHandler.fUniforms,
/external/skqp/src/gpu/vk/
H A DGrVkUniformHandler.h38 return fUniforms[u.toIndex()].fVariable;
48 , fUniforms(kUniformsPerBlock)
98 return fUniforms[u.toIndex()];
102 UniformInfoArray fUniforms; member in class:GrVkUniformHandler
H A DGrVkPipelineStateDataManager.cpp23 fUniforms.push_back_n(count);
27 Uniform& uniform = fUniforms[i];
61 const Uniform& uni = fUniforms[u.toIndex()];
71 const Uniform& uni = fUniforms[u.toIndex()];
87 const Uniform& uni = fUniforms[u.toIndex()];
98 const Uniform& uni = fUniforms[u.toIndex()];
114 const Uniform& uni = fUniforms[u.toIndex()];
126 const Uniform& uni = fUniforms[u.toIndex()];
142 const Uniform& uni = fUniforms[u.toIndex()];
154 const Uniform& uni = fUniforms[
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H A DGrVkUniformHandler.cpp197 UniformInfo& uni = fUniforms.push_back();
235 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
319 for (int i = 0; i < fUniforms.count(); ++i) {
320 const UniformInfo& localUniform = fUniforms[i];
343 for (int i = 0; i < fUniforms.count(); ++i) {
344 const UniformInfo& localUniform = fUniforms[i];
H A DGrVkPipelineStateDataManager.h76 SkTArray<Uniform, true> fUniforms; member in class:GrVkPipelineStateDataManager
H A DGrVkPipelineStateBuilder.cpp203 fUniformHandler.fUniforms,
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp390 fUniformHandler.fUniforms,
/external/skqp/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp381 fUniformHandler.fUniforms,

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