/external/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.cpp | 39 UniformInfo& uni = fUniforms.push_back(); 61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 110 for (int i = 0; i < fUniforms.count(); ++i) { 111 if (fUniforms[i].fVisibility & visibility) { 112 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); 133 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { 134 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); 135 fUniforms[i].fLocation = currUniform; 151 int count = fUniforms.count(); 154 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[ [all...] |
H A D | GrGLProgramDataManager.cpp | 23 fUniforms.push_back_n(count); 25 Uniform& uniform = fUniforms[i]; 65 const Uniform& uni = fUniforms[u.toIndex()]; 76 const Uniform& uni = fUniforms[u.toIndex()]; 86 const Uniform& uni = fUniforms[u.toIndex()]; 97 const Uniform& uni = fUniforms[u.toIndex()]; 111 const Uniform& uni = fUniforms[u.toIndex()]; 122 const Uniform& uni = fUniforms[u.toIndex()]; 132 const Uniform& uni = fUniforms[u.toIndex()]; 143 const Uniform& uni = fUniforms[ [all...] |
H A D | GrGLUniformHandler.h | 22 return fUniforms[u.toIndex()].fVariable; 31 , fUniforms(kUniformsPerBlock) 74 UniformInfoArray fUniforms; member in class:GrGLUniformHandler
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H A D | GrGLProgramDataManager.h | 103 SkTArray<Uniform, true> fUniforms; member in class:GrGLProgramDataManager
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/external/skqp/src/gpu/gl/ |
H A D | GrGLUniformHandler.cpp | 39 UniformInfo& uni = fUniforms.push_back(); 61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 110 for (int i = 0; i < fUniforms.count(); ++i) { 111 if (fUniforms[i].fVisibility & visibility) { 112 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); 133 for (int i = 0; i < fUniforms.count(); ++i, ++currUniform) { 134 GL_CALL(BindUniformLocation(programID, currUniform, fUniforms[i].fVariable.c_str())); 135 fUniforms[i].fLocation = currUniform; 151 int count = fUniforms.count(); 154 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[ [all...] |
H A D | GrGLProgramDataManager.cpp | 23 fUniforms.push_back_n(count); 25 Uniform& uniform = fUniforms[i]; 65 const Uniform& uni = fUniforms[u.toIndex()]; 76 const Uniform& uni = fUniforms[u.toIndex()]; 86 const Uniform& uni = fUniforms[u.toIndex()]; 97 const Uniform& uni = fUniforms[u.toIndex()]; 111 const Uniform& uni = fUniforms[u.toIndex()]; 122 const Uniform& uni = fUniforms[u.toIndex()]; 132 const Uniform& uni = fUniforms[u.toIndex()]; 143 const Uniform& uni = fUniforms[ [all...] |
H A D | GrGLUniformHandler.h | 22 return fUniforms[u.toIndex()].fVariable; 31 , fUniforms(kUniformsPerBlock) 74 UniformInfoArray fUniforms; member in class:GrGLUniformHandler
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H A D | GrGLProgramDataManager.h | 103 SkTArray<Uniform, true> fUniforms; member in class:GrGLProgramDataManager
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/external/skia/src/gpu/vk/ |
H A D | GrVkUniformHandler.h | 38 return fUniforms[u.toIndex()].fVariable; 48 , fUniforms(kUniformsPerBlock) 98 return fUniforms[u.toIndex()]; 102 UniformInfoArray fUniforms; member in class:GrVkUniformHandler
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H A D | GrVkPipelineStateDataManager.cpp | 23 fUniforms.push_back_n(count); 27 Uniform& uniform = fUniforms[i]; 61 const Uniform& uni = fUniforms[u.toIndex()]; 71 const Uniform& uni = fUniforms[u.toIndex()]; 87 const Uniform& uni = fUniforms[u.toIndex()]; 98 const Uniform& uni = fUniforms[u.toIndex()]; 114 const Uniform& uni = fUniforms[u.toIndex()]; 126 const Uniform& uni = fUniforms[u.toIndex()]; 142 const Uniform& uni = fUniforms[u.toIndex()]; 154 const Uniform& uni = fUniforms[ [all...] |
H A D | GrVkUniformHandler.cpp | 195 UniformInfo& uni = fUniforms.push_back(); 233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 317 for (int i = 0; i < fUniforms.count(); ++i) { 318 const UniformInfo& localUniform = fUniforms[i]; 341 for (int i = 0; i < fUniforms.count(); ++i) { 342 const UniformInfo& localUniform = fUniforms[i];
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H A D | GrVkPipelineStateDataManager.h | 76 SkTArray<Uniform, true> fUniforms; member in class:GrVkPipelineStateDataManager
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H A D | GrVkPipelineStateBuilder.cpp | 206 fUniformHandler.fUniforms,
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/external/skqp/src/gpu/vk/ |
H A D | GrVkUniformHandler.h | 38 return fUniforms[u.toIndex()].fVariable; 48 , fUniforms(kUniformsPerBlock) 98 return fUniforms[u.toIndex()]; 102 UniformInfoArray fUniforms; member in class:GrVkUniformHandler
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H A D | GrVkPipelineStateDataManager.cpp | 23 fUniforms.push_back_n(count); 27 Uniform& uniform = fUniforms[i]; 61 const Uniform& uni = fUniforms[u.toIndex()]; 71 const Uniform& uni = fUniforms[u.toIndex()]; 87 const Uniform& uni = fUniforms[u.toIndex()]; 98 const Uniform& uni = fUniforms[u.toIndex()]; 114 const Uniform& uni = fUniforms[u.toIndex()]; 126 const Uniform& uni = fUniforms[u.toIndex()]; 142 const Uniform& uni = fUniforms[u.toIndex()]; 154 const Uniform& uni = fUniforms[ [all...] |
H A D | GrVkUniformHandler.cpp | 197 UniformInfo& uni = fUniforms.push_back(); 235 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 319 for (int i = 0; i < fUniforms.count(); ++i) { 320 const UniformInfo& localUniform = fUniforms[i]; 343 for (int i = 0; i < fUniforms.count(); ++i) { 344 const UniformInfo& localUniform = fUniforms[i];
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H A D | GrVkPipelineStateDataManager.h | 76 SkTArray<Uniform, true> fUniforms; member in class:GrVkPipelineStateDataManager
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H A D | GrVkPipelineStateBuilder.cpp | 203 fUniformHandler.fUniforms,
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 390 fUniformHandler.fUniforms,
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/external/skqp/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 381 fUniformHandler.fUniforms,
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