Searched refs:floatVector2 (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fFloatStateQueryTests.cpp331 StateQueryMemoryWriteGuard<GLint[2]> floatVector2; local
332 glGetIntegerv(name, floatVector2);
334 if (!floatVector2.verifyValidity(testCtx))
337 if (floatVector2[0] < referenceAsGLintMin[0] || floatVector2[0] > referenceAsGLintMax[0] ||
338 floatVector2[1] < referenceAsGLintMin[1] || floatVector2[1] > referenceAsGLintMax[1])
345 << toHex(floatVector2[0]) << ", "
346 << toHex(floatVector2[1]) << " "<< TestLog::EndMessage;
516 StateQueryMemoryWriteGuard<GLint64[2]> floatVector2; local
[all...]
H A Des2fIntegerStateQueryTests.cpp604 StateQueryMemoryWriteGuard<GLfloat[2]> floatVector2;
605 glGetFloatv(name, floatVector2);
607 if (!floatVector2.verifyValidity(testCtx))
610 if (floatVector2[0] < GLfloat(reference0) || floatVector2[1] < GLfloat(reference1))
612 testCtx.getLog() << TestLog::Message << "// ERROR: expected greater or equal to " << GLfloat(reference0) << ", " << GLfloat(reference1) << "; got " << floatVector2[0] << ", " << floatVector2[1] << TestLog::EndMessage;
/external/deqp/modules/gles3/functional/
H A Des3fFloatStateQueryTests.cpp353 StateQueryMemoryWriteGuard<GLint[2]> floatVector2;
354 glGetIntegerv(name, floatVector2);
356 if (!floatVector2.verifyValidity(testCtx))
370 if (floatVector2[0] < referenceAsGLintMin[0] || floatVector2[0] > referenceAsGLintMax[0] ||
371 floatVector2[1] < referenceAsGLintMin[1] || floatVector2[1] > referenceAsGLintMax[1])
378 << toHex(floatVector2[0]) << ", "
379 << toHex(floatVector2[1]) << " "<< TestLog::EndMessage;
559 StateQueryMemoryWriteGuard<GLint64[2]> floatVector2;
[all...]
H A Des3fIntegerStateQueryTests.cpp860 StateQueryMemoryWriteGuard<GLfloat[2]> floatVector2;
861 glGetFloatv(name, floatVector2);
863 if (!floatVector2.verifyValidity(testCtx))
866 if (floatVector2[0] < GLfloat(reference0) || floatVector2[1] < GLfloat(reference1))
868 testCtx.getLog() << TestLog::Message << "// ERROR: expected greater or equal to " << GLfloat(reference0) << ", " << GLfloat(reference1) << "; got " << floatVector2[0] << ", " << floatVector2[1] << TestLog::EndMessage;

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