Searched refs:fragmentShaderSource (Results 1 - 25 of 43) sorted by relevance

12

/external/deqp/modules/gles2/functional/
H A Des2fLightAmountTest.cpp151 string fragmentShaderSource; local
166 fragmentShaderSource = fragmentTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fNegativeVertexArrayApiTests.cpp43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderIndexingTests.cpp357 string fragmentShaderSource = fragTemplate.specialize(params); local
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
470 string fragmentShaderSource = fragTemplate.specialize(params); local
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
618 string fragmentShaderSource = fragTemplate.specialize(params); local
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
804 string fragmentShaderSource = fragTemplate.specialize(params); local
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
976 string fragmentShaderSource = fragTemplate.specialize(params); local
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource
[all...]
H A Des2fShaderAlgorithmTests.cpp134 string fragmentShaderSource = fragTemplate.specialize(params); local
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fNegativeShaderApiTests.cpp44 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderLoopTests.cpp462 string fragmentShaderSource = fragTemplate.specialize(params); local
480 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1229 string fragmentShaderSource = fragTemplate.specialize(params); local
1250 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
/external/deqp/modules/gles31/functional/
H A Des31fNegativeTessellationTests.cpp54 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
122 tcu::StringTemplate(fragmentShaderSource).specialize(args),
141 tcu::StringTemplate(fragmentShaderSource).specialize(args),
165 tcu::StringTemplate(fragmentShaderSource).specialize(args),
182 tcu::StringTemplate(fragmentShaderSource).specialize(args),
216 tcu::StringTemplate(fragmentShaderSource).specialize(args),
245 tcu::StringTemplate(fragmentShaderSource).specialize(args),
271 glu::FragmentSource frgSource(tcu::StringTemplate(fragmentShaderSource).specialize(args));
334 tcu::StringTemplate(fragmentShaderSource).specialize(args),
H A Des31fNegativeShaderFramebufferFetchTests.cpp51 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" member in namespace:deqp::gles31::Functional::NegativeTestShared::__anon5371
241 << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)));
H A Des31fNegativeVertexArrayApiTests.cpp55 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
395 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
455 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
492 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
602 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
729 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
797 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
836 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
953 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
1032 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource)
[all...]
H A Des31fNegativeShaderApiTests.cpp56 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
343 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
389 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
390 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
467 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
507 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
845 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
881 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1922 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1974 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp331 string fragmentShaderSource = fragTemplate.specialize(params); local
334 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
437 string fragmentShaderSource = fragTemplate.specialize(params); local
440 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
581 string fragmentShaderSource = fragTemplate.specialize(params); local
584 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
763 string fragmentShaderSource = fragTemplate.specialize(params); local
766 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
950 string fragmentShaderSource = fragTemplate.specialize(params); local
953 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource
[all...]
H A Des3fNegativeVertexArrayApiTests.cpp48 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
[all...]
H A Des3fPixelBufferObjectTests.cpp250 stringstream fragmentShaderSource; local
252 fragmentShaderSource <<
257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n"
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
H A Des3fShaderLoopTests.cpp434 string fragmentShaderSource = fragTemplate.specialize(params); local
438 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1122 string fragmentShaderSource = fragTemplate.specialize(params); local
1126 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des3fNegativeShaderApiTests.cpp50 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
635 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
667 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1676 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1726 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
[all...]
/external/deqp/external/openglcts/modules/common/
H A DglcShaderIndexingTests.cpp358 string fragmentShaderSource = fragTemplate.specialize(params); local
362 fragmentShaderSource.c_str());
470 string fragmentShaderSource = fragTemplate.specialize(params); local
474 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
620 string fragmentShaderSource = fragTemplate.specialize(params); local
624 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
838 string fragmentShaderSource = fragTemplate.specialize(params); local
842 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1085 string fragmentShaderSource = fragTemplate.specialize(params); local
1089 vertexShaderSource.c_str(), fragmentShaderSource
[all...]
H A DglcShaderLoopTests.cpp415 string fragmentShaderSource = fragTemplate.specialize(params); local
420 fragmentShaderSource.c_str());
1115 string fragmentShaderSource = fragTemplate.specialize(params); local
1120 fragmentShaderSource.c_str());
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderIndexingTests.cpp378 string fragmentShaderSource = fragTemplate.specialize(params); local
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
494 string fragmentShaderSource = fragTemplate.specialize(params); local
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
649 string fragmentShaderSource = fragTemplate.specialize(params); local
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
836 string fragmentShaderSource = fragTemplate.specialize(params); local
839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
1028 string fragmentShaderSource = fragTemplate.specialize(params); local
1031 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varTyp
[all...]
H A DvktShaderRenderLoopTests.cpp266 const std::string& fragmentShaderSource)
270 m_fragShaderSource = fragmentShaderSource;
514 std::string fragmentShaderSource = fragTemplate.specialize(params); local
519 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
1244 std::string fragmentShaderSource = fragTemplate.specialize(params); local
1249 return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase, evalFunc, uniformSetup, vertexShaderSource, fragmentShaderSource));
259 ShaderLoopCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, bool isVertexCase, ShaderEvalFunc evalFunc, UniformSetup* uniformSetup, const std::string& vertexShaderSource, const std::string& fragmentShaderSource) argument
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp130 const char* const fragmentShaderSource = local
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
216 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
H A DteglPreservingSwapTests.cpp135 const char* const fragmentShaderSource = local
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
H A DOGLES2HelloAPI_OSX.mm353 const char* const fragmentShaderSource = "\
363 glShaderSource(fragmentShader, 1, (const char**)&fragmentShaderSource, NULL);
H A DOGLES2HelloAPI_LinuxX11.cpp451 const char* const fragmentShaderSource = "\ local
461 glShaderSource(fragmentShader, 1, (const char**)&fragmentShaderSource, NULL);
/external/deqp/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp155 string fragmentShaderSource = ""; local
167 fragmentShaderSource.append("precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp278 const char* const fragmentShaderSource = local
290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource);
378 const string& fragmentShaderSource,
400 log << TestLog::KernelSource(fragmentShaderSource);
416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); local
427 const char* const fragmentShaderString = fragmentShaderSource.c_str();
450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk);
374 logShaders(TestLog& log, const string& vertexShaderSource, const string& vertexShaderInfoLog, bool vertexCompileOk, const string& fragmentShaderSource, const string& fragmentShaderInfoLog, bool fragmentCompileOk) argument

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