Searched refs:fsCode (Results 1 - 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp265 const char* fsCode = getFragmentShaderCode(); local
276 if (!buildProgram(m_po_id, (fsCode) ? m_fs_id : 0, (fsCode) ? 1 : 0 /* part */, (fsCode) ? &fsCode : 0,
H A DesextcGeometryShaderAdjacency.cpp279 const char* fsCode = getFragmentShaderCode(); local
307 if (!buildProgram(m_po_id, m_fs_id, 1, /* parts */ &fsCode, (gsCode) ? m_gs_id : 0, (gsCode) ? 1 : 0,
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp795 const char* fsCode = getFragmentShaderCodeBoilerPlate(); local
798 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
814 const char* fsCode = getFragmentShaderCode(); local
817 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
836 const char* fsCode = getFragmentShaderCodeBoilerPlate(); local
839 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id,
862 const char* fsCode = getFragmentShaderCodeBoilerPlate(); local
865 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id,
888 const char* fsCode = getFragmentShaderCodeBoilerPlate(); local
891 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_i
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H A DesextcTextureCubeMapArrayImageTextureSize.cpp544 const char* fsCode = getFragmentShaderCode(); local
551 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
668 const char* fsCode = getFragmentShaderCode(); local
677 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id, 1 /* part */,
825 const char* fsCode = getFragmentShaderCode(); local
836 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tcs_id, 1 /* part */, &tcsCode, m_tes_id, 1 /* part */,
1331 const char* fsCode = getFragmentShaderCode(); local
1338 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SamplerArrayIndexing.cpp156 const char* fsCode = getFragmentShaderCode(); local
159 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode))
H A DesextcGPUShader5FmaPrecision.cpp183 const char* fsCode = getFragmentShaderCode(); local
187 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCodeStr))
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp234 const char* fsCode = fsSource.c_str(); local
237 if (!buildProgram(m_po_vs_fs_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode))
906 const char* fsCode = fsSource.c_str(); local
909 if (!buildProgram(m_fb_po_id, m_fb_fs_id, 1, &fsCode, m_fb_vs_id, 1, &vsCode))
1191 const char* fsCode = fsSource.c_str(); local
1194 if (!buildProgram(m_tf_po_id, m_tf_fs_id, 1, &fsCode, m_tf_vs_id, 1, &vsCode))
H A DesextcTextureBufferActiveUniformValidation.cpp536 const char* fsCode = getFragmentShaderCode(); local
539 if (!buildProgram(m_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode))
H A DesextcTextureBufferTextureBufferRange.cpp923 const char* fsCode = fsSource.c_str(); local
926 if (!buildProgram(m_vsfs_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode))

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