/external/deqp/external/openglcts/modules/common/ |
H A D | glcSeparableProgramsTransformFeedbackTests.cpp | 140 static const GLchar* fs_code = "${VERSION}\n" member in namespace:glcts 326 { fs_code, NULL, 0 }, // fragment stage 333 { fs_code, NULL, 0 }, // fragment stage
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H A D | glcShaderIntegerMixTests.cpp | 381 std::string fs_code = tcu::StringTemplate(fs_template).specialize(args); local 384 glu::makeVtxFragSources(vs_code.c_str(), fs_code.c_str()));
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 122 const char* fs_code = "${VERSION}\n" local 198 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fs_code, m_gs_id, 1 /* part */, &gs_code, m_vs_id, 1 /* part */, 922 const char* fs_code = "${VERSION}\n" local 1013 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fs_code, m_gs_id, 1 /* part */, &gs_code, m_vs_id, 1 /* part */, 1192 const char* fs_code = "${VERSION}\n" local 1261 if (!buildProgram(m_po_id, m_fs_id, 1 /* parts */, &fs_code, m_gs_id, 1 /* parts */, &gs_code, m_vs_id,
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H A D | esextcGeometryShaderRendering.cpp | 855 std::string fs_code = getFragmentShaderCode(); local 952 const char* fs_code_ptr = fs_code.c_str(); 1176 static std::string fs_code = "${VERSION}\n" local 1188 return fs_code; 2595 static std::string fs_code = "${VERSION}\n" local 2607 return fs_code; 4262 static std::string fs_code = "${VERSION}\n" local 4274 return fs_code;
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H A D | esextcGeometryShaderAPI.hpp | 77 static const char* fs_code; member in class:glcts::GeometryShaderCreateShaderProgramvTest
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H A D | esextcGeometryShaderAPI.cpp | 69 const char* GeometryShaderCreateShaderProgramvTest::fs_code = "${VERSION}\n" member in class:glcts::GeometryShaderCreateShaderProgramvTest 273 /* parts */ &fs_code); 3451 const char* fs_code = "${VERSION}\n" local 3527 std::string fs_code_specialized = specializeShader(1, &fs_code);
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.hpp | 279 void buildProgram(const char* fs_code, const char* vs_code, const char* tc_code, const char* te_code,
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H A D | esextcDrawElementsBaseVertexTests.cpp | 209 * @param fs_code Code to use for the fragment shader. Must not be NULL. 216 void DrawElementsBaseVertexTestBase::buildProgram(const char* fs_code, const char* vs_code, const char* tc_code, argument 247 &fs_code, DE_NULL); /* length */
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 48 static GLuint createAndBuildProgram(deqp::Context& context, const GLchar* cs_code, const GLchar* fs_code, 69 * @param fs_code Source code for fragment shader stage 77 GLuint Utils::createAndBuildProgram(deqp::Context& context, const GLchar* cs_code, const GLchar* fs_code, argument 87 const GLchar* shader_sources[N_SHADER_STAGES] = { cs_code, fs_code, gs_code, tcs_code, tes_code, vs_code }; 885 program_id = Utils::createAndBuildProgram(m_context, cs_code.c_str(), 0 /* fs_code */, 0 /* gs_code */, 928 Utils::createAndBuildProgram(m_context, 0 /* cs_code */, shader_code[0].c_str() /* fs_code */,
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/external/vulkan-validation-layers/demos/ |
H A D | cube.c | 1952 const uint32_t fs_code[] = { local 1955 demo->frag_shader_module = demo_prepare_shader_module(demo, fs_code, sizeof(fs_code));
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