Searched refs:fs_code (Results 1 - 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcSeparableProgramsTransformFeedbackTests.cpp140 static const GLchar* fs_code = "${VERSION}\n" member in namespace:glcts
326 { fs_code, NULL, 0 }, // fragment stage
333 { fs_code, NULL, 0 }, // fragment stage
H A DglcShaderIntegerMixTests.cpp381 std::string fs_code = tcu::StringTemplate(fs_template).specialize(args); local
384 glu::makeVtxFragSources(vs_code.c_str(), fs_code.c_str()));
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFramebuffer.cpp122 const char* fs_code = "${VERSION}\n" local
198 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fs_code, m_gs_id, 1 /* part */, &gs_code, m_vs_id, 1 /* part */,
922 const char* fs_code = "${VERSION}\n" local
1013 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fs_code, m_gs_id, 1 /* part */, &gs_code, m_vs_id, 1 /* part */,
1192 const char* fs_code = "${VERSION}\n" local
1261 if (!buildProgram(m_po_id, m_fs_id, 1 /* parts */, &fs_code, m_gs_id, 1 /* parts */, &gs_code, m_vs_id,
H A DesextcGeometryShaderRendering.cpp855 std::string fs_code = getFragmentShaderCode(); local
952 const char* fs_code_ptr = fs_code.c_str();
1176 static std::string fs_code = "${VERSION}\n" local
1188 return fs_code;
2595 static std::string fs_code = "${VERSION}\n" local
2607 return fs_code;
4262 static std::string fs_code = "${VERSION}\n" local
4274 return fs_code;
H A DesextcGeometryShaderAPI.hpp77 static const char* fs_code; member in class:glcts::GeometryShaderCreateShaderProgramvTest
H A DesextcGeometryShaderAPI.cpp69 const char* GeometryShaderCreateShaderProgramvTest::fs_code = "${VERSION}\n" member in class:glcts::GeometryShaderCreateShaderProgramvTest
273 /* parts */ &fs_code);
3451 const char* fs_code = "${VERSION}\n" local
3527 std::string fs_code_specialized = specializeShader(1, &fs_code);
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.hpp279 void buildProgram(const char* fs_code, const char* vs_code, const char* tc_code, const char* te_code,
H A DesextcDrawElementsBaseVertexTests.cpp209 * @param fs_code Code to use for the fragment shader. Must not be NULL.
216 void DrawElementsBaseVertexTestBase::buildProgram(const char* fs_code, const char* vs_code, const char* tc_code, argument
247 &fs_code, DE_NULL); /* length */
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp48 static GLuint createAndBuildProgram(deqp::Context& context, const GLchar* cs_code, const GLchar* fs_code,
69 * @param fs_code Source code for fragment shader stage
77 GLuint Utils::createAndBuildProgram(deqp::Context& context, const GLchar* cs_code, const GLchar* fs_code, argument
87 const GLchar* shader_sources[N_SHADER_STAGES] = { cs_code, fs_code, gs_code, tcs_code, tes_code, vs_code };
885 program_id = Utils::createAndBuildProgram(m_context, cs_code.c_str(), 0 /* fs_code */, 0 /* gs_code */,
928 Utils::createAndBuildProgram(m_context, 0 /* cs_code */, shader_code[0].c_str() /* fs_code */,
/external/vulkan-validation-layers/demos/
H A Dcube.c1952 const uint32_t fs_code[] = { local
1955 demo->frag_shader_module = demo_prepare_shader_module(demo, fs_code, sizeof(fs_code));

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