Searched refs:getGameTime (Results 1 - 23 of 23) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameObject.java | 122 final float gameTime = time.getGameTime(); 124 Utils.close(mLastTouchedFloorTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); 130 final float gameTime = time.getGameTime(); 132 Utils.close(mLastTouchedCeilingTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); 138 final float gameTime = time.getGameTime(); 140 Utils.close(mLastTouchedLeftWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); 146 final float gameTime = time.getGameTime(); 148 Utils.close(mLastTouchedRightWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME);
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H A D | InputSystem.java | 47 mTrackball.press(time.getGameTime(), mTrackball.getX() + x, mTrackball.getY() + y); 56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y); 82 mOrientationSensor.press(time.getGameTime(), horizontalMotion, verticalMotion); 88 final float gameTime = time.getGameTime();
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H A D | CrusherAndouComponent.java | 43 if (input.getTouchScreen().getTriggered(sSystemRegistry.timeSystem.getGameTime())) {
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H A D | ButtonAnimationComponent.java | 64 mLastPressedTime.value = time.getGameTime();
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H A D | TimeSystem.java | 96 public float getGameTime() { method in class:TimeSystem
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H A D | LauncherComponent.java | 64 final float gameTime = time.getGameTime(); 98 final float gameTime = time.getGameTime();
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H A D | AttackAtDistanceComponent.java | 56 final float currentTime = time.getGameTime();
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H A D | PopOutComponent.java | 72 final float currentTime = time.getGameTime();
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H A D | SimpleCollisionComponent.java | 75 float time = timeSystem.getGameTime();
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H A D | HitReactionComponent.java | 151 final float gameTime = time.getGameTime(); 250 final float gameTime = time.getGameTime(); 253 if (time.getGameTime() > mLastHitTime + mInvincibleTime) {
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H A D | CameraSystem.java | 73 mTargetChangedTime = time.getGameTime(); 114 final float delta = time.getGameTime() - mTargetChangedTime;
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H A D | DoorAnimationComponent.java | 142 final float gameTime = time.getGameTime();
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H A D | FadeDrawableComponent.java | 65 final float currentTime = time.getGameTime();
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H A D | AndouKun.java | 517 mGame.getGameTime(), 535 mGame.getGameTime(), 554 mTotalGameTime += mGame.getGameTime(); 591 mGame.getGameTime(),
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H A D | GhostComponent.java | 112 final float gameTime = time.getGameTime();
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H A D | LaunchProjectileComponent.java | 91 final float gameTime = time.getGameTime();
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H A D | Game.java | 534 public float getGameTime() { method in class:Game 535 return BaseObject.sSystemRegistry.timeSystem.getGameTime();
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H A D | PlayerComponent.java | 218 final float gameTime = time.getGameTime(); 540 mGhostDeactivatedTime = sSystemRegistry.timeSystem.getGameTime() + delay;
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H A D | AnimationComponent.java | 127 final float gameTime = time.getGameTime();
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H A D | BackgroundCollisionComponent.java | 286 float time = timeSystem.getGameTime();
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H A D | InputGameInterface.java | 86 final float gameTime = sSystemRegistry.timeSystem.getGameTime();
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H A D | NPCAnimationComponent.java | 123 final float airTime = time.getGameTime() - parentObject.getLastTouchedFloorTime();
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H A D | PatrolComponent.java | 203 final float gameTime = time.getGameTime();
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Completed in 1187 milliseconds