Searched refs:getSamplerTexture (Results 1 - 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1666 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1684 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1689 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1694 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1699 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT));
1704 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL));
1707 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const function in class:es2::Context
3121 Texture *texture = getSamplerTexture(textureUnit, textureType);
H A DContext.h649 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.h477 Texture *getSamplerTexture(unsigned int sampler, TextureType type);
H A DContext.cpp1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1078 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL));
1081 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) function in class:es1::Context
2084 texture = getSamplerTexture(unit, TEXTURE_EXTERNAL);
2088 texture = getSamplerTexture(unit, TEXTURE_2D);
2824 es1::Texture *texture = getSamplerTexture(0, TEXTURE_2D);
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1152 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1156 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, PROXY_TEXTURE_2D));
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1168 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) function in class:gl::Context
2032 Texture *texture = getSamplerTexture(textureUnit, textureType);
H A DContext.h654 Texture *getSamplerTexture(unsigned int sampler, TextureType type);

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