Searched refs:getSamplerTexture (Results 1 - 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1666 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); 1684 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); 1689 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); 1694 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); 1699 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); 1704 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); 1707 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const function in class:es2::Context 3121 Texture *texture = getSamplerTexture(textureUnit, textureType);
|
H A D | Context.h | 649 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 477 Texture *getSamplerTexture(unsigned int sampler, TextureType type);
|
H A D | Context.cpp | 1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); 1078 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); 1081 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) function in class:es1::Context 2084 texture = getSamplerTexture(unit, TEXTURE_EXTERNAL); 2088 texture = getSamplerTexture(unit, TEXTURE_2D); 2824 es1::Texture *texture = getSamplerTexture(0, TEXTURE_2D);
|
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1152 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); 1156 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, PROXY_TEXTURE_2D)); 1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); 1168 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) function in class:gl::Context 2032 Texture *texture = getSamplerTexture(textureUnit, textureType);
|
H A D | Context.h | 654 Texture *getSamplerTexture(unsigned int sampler, TextureType type);
|
Completed in 167 milliseconds