/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); 239 gl.getShaderiv(m_sh_id, GL_INFO_LOG_LENGTH, &info_log_length);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderProperties.cpp | 253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status); 254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status); 426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status); 427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status);
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 167 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 181 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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H A D | teglGetFrameTimestampsTests.cpp | 404 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 405 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 418 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 419 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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H A D | teglNativeColorMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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H A D | teglNativeCoordMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); 901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); 1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); 2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); 2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); 2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); 2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status); 2918 gl.getShaderiv(vs_2d_array_i [all...] |
/external/deqp/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status); 435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type); 487 gl.getShaderiv(*it, GL_SHADER_TYPE, &shader_type); 823 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); 892 gl.getShaderiv(id, GL_INFO_LOG_LENGTH, &n_characters);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityTests.cpp | 114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status); 125 gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &log_size); 404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 411 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
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H A D | gl3cGLSLnoperspectiveTests.cpp | 59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); 69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length);
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H A D | gl4cIncompleteTextureAccessTests.cpp | 203 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 209 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
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H A D | gl4cDirectStateAccessSamplersTests.cpp | 645 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 651 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
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H A D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1224 gl.getShaderiv(vShader, GL_COMPILE_STATUS, &status); 1228 gl.getShaderiv(vShader, GL_INFO_LOG_LENGTH, &infoLogLength); 1250 gl.getShaderiv(gShader, GL_COMPILE_STATUS, &status); 1254 gl.getShaderiv(gShader, GL_INFO_LOG_LENGTH, &infoLogLength);
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H A D | gl4cShaderTextureImageSamplesTests.cpp | 112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status);
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H A D | gl4cDirectStateAccessVertexArraysTests.cpp | 353 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 359 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); 919 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 925 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); 1366 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 1372 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); 1996 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 2002 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); 2687 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 2693 gl.getShaderiv(shade [all...] |
H A D | gl3cCommonBugsTests.cpp | 165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); 1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); 1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); 1555 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); 2820 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status); 5640 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcParallelShaderCompileTests.cpp | 273 gl.getShaderiv(fragmentShader.getShader(), GL_COMPLETION_STATUS_KHR, &completionStatus); 274 GLU_EXPECT_NO_ERROR(gl.getError(), "getShaderiv"); 380 gl.getShaderiv(fragmentShader[i], GL_COMPLETION_STATUS_KHR, &completionStatus); 381 GLU_EXPECT_NO_ERROR(gl.getError(), "getShaderiv");
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H A D | glcShaderIntegerMixTests.cpp | 134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); 245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderNonarrayInput.cpp | 304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); 317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status);
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayETC2Support.cpp | 182 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); 188 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 76 gl->getShaderiv = &glGetShaderiv;
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/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.cpp | 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); 107 m_gl.getShaderiv(m_shader, GL_INFO_LOG_LENGTH, &infoLogLen);
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H A D | gluES3PlusWrapperFuncs.inl | 148 dst->getShaderiv = src.getShaderiv;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 147 gl.getShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLen); 148 gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen);
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