Searched refs:getShaderiv (Results 1 - 25 of 103) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status);
239 gl.getShaderiv(m_sh_id, GL_INFO_LOG_LENGTH, &info_log_length);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderProperties.cpp253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status);
254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status);
426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status);
427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status);
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
167 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
181 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
H A DteglGetFrameTimestampsTests.cpp404 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
405 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
418 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
419 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
H A DteglNativeColorMappingTests.cpp134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
H A DteglNativeCoordMappingTests.cpp134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
H A Des31cTextureStorageMultisampleFunctionalTests.cpp471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status);
901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status);
2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status);
2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status);
2918 gl.getShaderiv(vs_2d_array_i
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/external/deqp/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status);
435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type);
487 gl.getShaderiv(*it, GL_SHADER_TYPE, &shader_type);
823 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length);
892 gl.getShaderiv(id, GL_INFO_LOG_LENGTH, &n_characters);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityTests.cpp114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status);
125 gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &log_size);
404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
411 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
H A Dgl3cGLSLnoperspectiveTests.cpp59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status);
69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length);
H A Dgl4cIncompleteTextureAccessTests.cpp203 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
209 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
H A Dgl4cDirectStateAccessSamplersTests.cpp645 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
651 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
H A Dgl3cTransformFeedbackOverflowQueryTests.cpp1224 gl.getShaderiv(vShader, GL_COMPILE_STATUS, &status);
1228 gl.getShaderiv(vShader, GL_INFO_LOG_LENGTH, &infoLogLength);
1250 gl.getShaderiv(gShader, GL_COMPILE_STATUS, &status);
1254 gl.getShaderiv(gShader, GL_INFO_LOG_LENGTH, &infoLogLength);
H A Dgl4cShaderTextureImageSamplesTests.cpp112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status);
H A Dgl4cDirectStateAccessVertexArraysTests.cpp353 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
359 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
919 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
925 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
1366 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
1372 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
1996 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
2002 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
2687 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
2693 gl.getShaderiv(shade
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H A Dgl3cCommonBugsTests.cpp165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status);
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status);
1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status);
1555 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status);
2820 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status);
5640 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status);
/external/deqp/external/openglcts/modules/common/
H A DglcParallelShaderCompileTests.cpp273 gl.getShaderiv(fragmentShader.getShader(), GL_COMPLETION_STATUS_KHR, &completionStatus);
274 GLU_EXPECT_NO_ERROR(gl.getError(), "getShaderiv");
380 gl.getShaderiv(fragmentShader[i], GL_COMPLETION_STATUS_KHR, &completionStatus);
381 GLU_EXPECT_NO_ERROR(gl.getError(), "getShaderiv");
H A DglcShaderIntegerMixTests.cpp134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderNonarrayInput.cpp304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status);
317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status);
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayETC2Support.cpp182 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
188 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
/external/deqp/framework/opengl/wrapper/
H A DglwInitES20Direct.inl76 gl->getShaderiv = &glGetShaderiv;
/external/deqp/framework/opengl/
H A DgluShaderProgram.cpp96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus);
107 m_gl.getShaderiv(m_shader, GL_INFO_LOG_LENGTH, &infoLogLen);
H A DgluES3PlusWrapperFuncs.inl148 dst->getShaderiv = src.getShaderiv;
/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
147 gl.getShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLen);
148 gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen);

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