Searched refs:getUnitCoords (Results 1 - 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp182 const Vec4* getUnitCoords(void) const function in class:deqp::QuadGrid
196 Vec4 getUnitCoords(float sx, float sy) const;
256 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
295 inline Vec4 QuadGrid::getUnitCoords(float sx, float sy) const function in class:deqp::QuadGrid
356 unitCoords = quadGrid.getUnitCoords(sx, sy);
603 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp150 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; } function in class:deqp::gls::QuadGrid
155 Vec4 getUnitCoords (float sx, float sy) const;
211 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
250 inline Vec4 QuadGrid::getUnitCoords (float sx, float sy) const function in class:deqp::gls::QuadGrid
305 unitCoords = quadGrid.getUnitCoords(sx, sy);
546 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp159 const tcu::Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; }
165 tcu::Vec4 getUnitCoords (float sx, float sy) const;
225 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
267 inline tcu::Vec4 QuadGrid::getUnitCoords (float sx, float sy) const
424 unitCoords = m_quadGrid.getUnitCoords(sx, sy);
2212 addAttribute(2u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getUnitCoords());

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