Searched refs:getVertexShaderCode (Results 1 - 24 of 24) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SamplerArrayIndexing.hpp100 const char* getVertexShaderCode();
H A DesextcGPUShader5SamplerArrayIndexing.cpp157 const char* vsCode = getVertexShaderCode();
333 const char* GPUShader5SamplerArrayIndexing::getVertexShaderCode() function in class:glcts::GPUShader5SamplerArrayIndexing
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.hpp58 virtual const char* getVertexShaderCode();
189 const char* getVertexShaderCode();
H A DesextcGeometryShaderRendering.hpp152 virtual std::string getVertexShaderCode() = 0;
272 std::string getVertexShaderCode();
367 std::string getVertexShaderCode();
523 std::string getVertexShaderCode();
H A DesextcGeometryShaderAdjacency.hpp310 const char* getVertexShaderCode();
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp241 const char* GeometryShaderLayeredRenderingBoundaryCondition::getVertexShaderCode() function in class:glcts::GeometryShaderLayeredRenderingBoundaryCondition
267 const char* vsCode = getVertexShaderCode();
651 const char* GeometryShaderLayeredRenderingBoundaryConditionNoGS::getVertexShaderCode() function in class:glcts::GeometryShaderLayeredRenderingBoundaryConditionNoGS
H A DesextcGeometryShaderAdjacency.cpp247 const char* GeometryShaderAdjacency::getVertexShaderCode() function in class:glcts::GeometryShaderAdjacency
281 const char* vsCode = getVertexShaderCode();
H A DesextcGeometryShaderRendering.cpp859 std::string vs_code = getVertexShaderCode();
1525 std::string GeometryShaderRenderingPointsCase::getVertexShaderCode() function in class:glcts::GeometryShaderRenderingPointsCase
3117 std::string GeometryShaderRenderingLinesCase::getVertexShaderCode() function in class:glcts::GeometryShaderRenderingLinesCase
4865 std::string GeometryShaderRenderingTrianglesCase::getVertexShaderCode() function in class:glcts::GeometryShaderRenderingTrianglesCase
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageTextureSize.hpp170 const char* getVertexShaderCode(void);
195 const char* getVertexShaderCode(void);
222 const char* getVertexShaderCode(void);
302 const char* getVertexShaderCode(void);
H A DesextcTextureCubeMapArrayImageOperations.hpp147 const char* getVertexShaderCode(void);
H A DesextcTextureCubeMapArrayImageTextureSize.cpp543 const char* vsCode = getVertexShaderCode();
596 const char* TextureCubeMapArrayTextureSizeTFVertexShader::getVertexShaderCode(void) function in class:glcts::TextureCubeMapArrayTextureSizeTFVertexShader
666 const char* vsCode = getVertexShaderCode();
728 const char* TextureCubeMapArrayTextureSizeTFGeometryShader::getVertexShaderCode(void) function in class:glcts::TextureCubeMapArrayTextureSizeTFGeometryShader
822 const char* vsCode = getVertexShaderCode();
900 const char* TextureCubeMapArrayTextureSizeTFTessControlShader::getVertexShaderCode(void) function in class:glcts::TextureCubeMapArrayTextureSizeTFTessControlShader
1330 const char* vsCode = getVertexShaderCode();
1367 const char* TextureCubeMapArrayTextureSizeRTFragmentShader::getVertexShaderCode(void) function in class:glcts::TextureCubeMapArrayTextureSizeRTFragmentShader
H A DesextcTextureCubeMapArrayImageOperations.cpp794 const char* vsCode = getVertexShaderCode();
940 const char* TextureCubeMapArrayImageOpCompute::getVertexShaderCode(void) function in class:glcts::TextureCubeMapArrayImageOpCompute
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderErrors.hpp100 virtual std::string getVertexShaderCode(unsigned int n_program_object);
137 std::string getVertexShaderCode(unsigned int n_program_object);
162 std::string getVertexShaderCode(unsigned int n_program_object);
H A DesextcTessellationShaderErrors.cpp301 so_code = getVertexShaderCode(n_po);
566 std::string TessellationShaderErrorsTestCaseBase::getVertexShaderCode(unsigned int n_program_object) function in class:glcts::TessellationShaderErrorsTestCaseBase
693 std::string TessellationShaderError1InputBlocks::getVertexShaderCode(unsigned int n_program_object) function in class:glcts::TessellationShaderError1InputBlocks
836 std::string TessellationShaderError1InputVariables::getVertexShaderCode(unsigned int n_program_object) function in class:glcts::TessellationShaderError1InputVariables
H A DesextcTessellationShaderTCTE.hpp284 std::string getVertexShaderCode(bool should_pass_pointsize_data);
H A DesextcTessellationShaderTCTE.cpp2220 std::string TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize::getVertexShaderCode( function in class:glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize
2417 std::string vs_code_string = getVertexShaderCode(run.point_mode);
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.hpp219 const char* getVertexShaderCode(void) const;
H A DesextcTextureBufferTextureBufferRange.hpp242 std::string getVertexShaderCode(FormatInfo& info) const;
H A DesextcTextureBufferOperations.hpp284 std::string getVertexShaderCode(void) const;
H A DesextcTextureBufferActiveUniformValidation.cpp493 const char* TextureBufferActiveUniformValidationVSFS::getVertexShaderCode() const function in class:glcts::TextureBufferActiveUniformValidationVSFS
537 const char* vsCode = getVertexShaderCode();
H A DesextcTextureBufferOperations.cpp232 std::string vsSource = getVertexShaderCode();
306 std::string TextureBufferOperations::getVertexShaderCode() const function in class:glcts::TextureBufferOperations
H A DesextcTextureBufferTextureBufferRange.cpp739 std::string TextureBufferTextureBufferRange::getVertexShaderCode(FormatInfo& info) const function in class:glcts::TextureBufferTextureBufferRange
922 std::string vsSource = getVertexShaderCode(info);
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTexture.hpp319 std::string getVertexShaderCode(void);
H A DesextcTextureBorderClampSamplingTexture.cpp219 std::string vsCode = getVertexShaderCode();
871 std::string TextureBorderClampSamplingTexture<InputType, OutputType>::getVertexShaderCode(void) function in class:glcts::TextureBorderClampSamplingTexture

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