Searched refs:gpu_count (Results 1 - 5 of 5) sorted by relevance
/external/vulkan-validation-layers/demos/ |
H A D | vulkaninfo.c | 2292 uint32_t gpu_count; local 2336 err = vkEnumeratePhysicalDevices(inst.instance, &gpu_count, NULL); 2338 objs = malloc(sizeof(objs[0]) * gpu_count); 2340 err = vkEnumeratePhysicalDevices(inst.instance, &gpu_count, objs); 2343 gpus = malloc(sizeof(gpus[0]) * gpu_count); 2345 for (uint32_t i = 0; i < gpu_count; i++) { 2387 fprintf(out, "\t\t\t\t\t<details><summary>Devices count = <div class='val'>%d</div></summary>\n", gpu_count); 2389 printf("\tDevices \tcount = %d\n", gpu_count); 2391 for (uint32_t j = 0; j < gpu_count; j++) { 2423 if (gpu_count > [all...] |
H A D | cube.c | 3220 uint32_t gpu_count; local 3239 /* Make initial call to query gpu_count, then second call for gpu info*/ 3240 err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, NULL); 3241 assert(!err && gpu_count > 0); 3243 if (gpu_count > 0) { 3244 VkPhysicalDevice *physical_devices = malloc(sizeof(VkPhysicalDevice) * gpu_count); 3245 err = vkEnumeratePhysicalDevices(demo->inst, &gpu_count, physical_devices);
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H A D | cube.cpp | 1213 /* Make initial call to query gpu_count, then second call for gpu info*/ 1214 uint32_t gpu_count; 1215 result = inst.enumeratePhysicalDevices(&gpu_count, nullptr); 1217 assert(gpu_count > 0); 1219 if (gpu_count > 0) { 1220 std::unique_ptr<vk::PhysicalDevice[]> physical_devices(new vk::PhysicalDevice[gpu_count]); 1221 result = inst.enumeratePhysicalDevices(&gpu_count, physical_devices.get());
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/external/vulkan-validation-layers/tests/ |
H A D | vkrenderframework.cpp | 195 err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, NULL); 196 ASSERT_LE(this->gpu_count, ARRAY_SIZE(objs)) << "Too many gpus"; 198 err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, objs); 200 ASSERT_GE(this->gpu_count, (uint32_t)1) << "No GPU available";
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H A D | vkrenderframework.h | 110 uint32_t gpu_count; member in class:VkRenderFramework
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