Searched refs:hasFragment (Results 1 - 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
H A DgluShaderLibrary.cpp206 const bool hasFragment = !spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT].empty(); local
214 if (spec.caseType == CASETYPE_VERTEX_ONLY && (!hasVertex || hasFragment))
220 if (spec.caseType == CASETYPE_FRAGMENT_ONLY && (hasVertex || !hasFragment))
226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment))

Completed in 97 milliseconds