Searched refs:highPrecision (Results 1 - 6 of 6) sorted by relevance

/external/skia/src/gpu/effects/
H A DGrRectBlurEffect.cpp30 highPrecision = ((((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
37 if (!highPrecision) {
42 if (highPrecision) {
50 "bool highPrecision = %s;\n@if (highPrecision) {\n float2 translatedPos = "
57 (highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar),
129 bool highPrecision = false; member in class:GrGLSLRectBlurEffect
H A DGrRectBlurEffect.fp32 layout(key) bool highPrecision = abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
36 layout(when=!highPrecision) uniform half4 proxyRectHalf;
37 layout(when=highPrecision) uniform float4 proxyRectFloat;
108 @if (highPrecision) {
/external/skqp/src/gpu/effects/
H A DGrRectBlurEffect.cpp30 highPrecision = ((((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
37 if (!highPrecision) {
42 if (highPrecision) {
50 "bool highPrecision = %s;\n@if (highPrecision) {\n float2 translatedPos = "
57 (highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar),
129 bool highPrecision = false; member in class:GrGLSLRectBlurEffect
H A DGrRectBlurEffect.fp32 layout(key) bool highPrecision = abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
36 layout(when=!highPrecision) uniform half4 proxyRectHalf;
37 layout(when=highPrecision) uniform float4 proxyRectFloat;
100 @if (highPrecision) {
/external/skia/src/codec/
H A DSkAndroidCodec.cpp132 bool highPrecision = fCodec->getEncodedInfo().bitsPerComponent() > 8; local
159 return highPrecision ? kRGBA_F16_SkColorType : kN32_SkColorType;
/external/skqp/src/codec/
H A DSkAndroidCodec.cpp132 bool highPrecision = fCodec->getEncodedInfo().bitsPerComponent() > 8; local
159 return highPrecision ? kRGBA_F16_SkColorType : kN32_SkColorType;

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