Searched refs:i32InfoLogLength (Results 1 - 4 of 4) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
H A D | OGLES2HelloAPI_Windows.cpp | 347 int i32InfoLogLength, i32CharsWritten;
local 348 glGetShaderiv(uiFragShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
351 char* pszInfoLog = new char[i32InfoLogLength];
352 glGetShaderInfoLog(uiFragShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
355 MessageBox(hWnd, i32InfoLogLength ? pszInfoLog : _T(""), _T("Failed to compile fragment shader"), MB_OK|MB_ICONEXCLAMATION);
369 int i32InfoLogLength, i32CharsWritten;
local 370 glGetShaderiv(uiVertShader, GL_INFO_LOG_LENGTH, &i32InfoLogLength);
371 char* pszInfoLog = new char[i32InfoLogLength];
372 glGetShaderInfoLog(uiVertShader, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
374 MessageBox(hWnd, i32InfoLogLength 399 int i32InfoLogLength, i32CharsWritten; local [all...] |
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTShader.cpp | 98 int i32InfoLogLength, i32CharsWritten; local 99 glGetShaderiv(*pObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); 100 char* pszInfoLog = new char[i32InfoLogLength]; 101 glGetShaderInfoLog(*pObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog); 262 int i32InfoLogLength, i32CharsWritten; local 263 glGetProgramiv(*pProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); 264 char* pszInfoLog = new char[i32InfoLogLength]; 265 glGetProgramInfoLog(*pProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
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H A D | PVRTBackground.cpp | 166 int i32InfoLogLength, i32CharsWritten; local 167 glGetProgramiv(m_pAPI->m_ui32ProgramObject, GL_INFO_LOG_LENGTH, &i32InfoLogLength); 168 char* pszInfoLog = new char[i32InfoLogLength]; 169 glGetProgramInfoLog(m_pAPI->m_ui32ProgramObject, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
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H A D | PVRTPFXParserAPI.cpp | 407 int i32InfoLogLength, i32CharsWritten; local 408 glGetProgramiv(m_uiProgram, GL_INFO_LOG_LENGTH, &i32InfoLogLength); 409 char* pszInfoLog = new char[i32InfoLogLength]; 410 glGetProgramInfoLog(m_uiProgram, i32InfoLogLength, &i32CharsWritten, pszInfoLog);
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