Searched refs:indexInfo (Results 1 - 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 3068 GLenum Context::applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) argument 3070 GLenum err = mIndexDataManager->prepareIndexData(mode, type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices, indexInfo, isPrimitiveRestartFixedIndexEnabled()); 3074 device->setIndexBuffer(indexInfo->indexBuffer); 3631 TranslatedIndexData indexInfo(primitiveCount); 3632 GLenum err = applyIndexBuffer(indices, start, end, count, mode, type, &indexInfo); 3644 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; 3645 err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount, i); 3667 device->drawIndexedPrimitive(primitiveType, indexInfo [all...] |
H A D | Context.h | 710 GLenum applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1975 GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) argument 1977 GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, indexInfo); 1981 device->setIndexBuffer(indexInfo->indexBuffer); 2506 TranslatedIndexData indexInfo; local 2507 GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); 2513 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; 2514 err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount); 2530 device->drawIndexedPrimitive(primitiveType, indexInfo [all...] |
H A D | Context.h | 739 GLenum applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 2064 GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) argument 2066 GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, indexInfo); 2070 device->setIndexBuffer(indexInfo->indexBuffer); 2779 TranslatedIndexData indexInfo; local 2780 GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); 2786 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; 2787 err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount); 2797 device->drawIndexedPrimitive(primitiveType, indexInfo [all...] |
H A D | Context.h | 587 GLenum applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
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