Searched refs:insetWidth (Results 1 - 6 of 6) sorted by relevance

/external/skia/src/gpu/ops/
H A DGrShadowRRectOp.h22 SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp = 1);
H A DGrShadowRRectOp.cpp189 // An insetWidth > 1/2 rect width or height indicates a simple fill.
191 float devRadius, bool isCircle, float blurRadius, float insetWidth,
195 SkASSERT(insetWidth > 0);
203 } else if (insetWidth > 0 && insetWidth <= outerRadius) {
214 innerRadius = devRadius - insetWidth;
217 if (insetWidth <= 0.5f*SkTMin(devRect.width(), devRect.height())) {
220 innerRadius = SkTMax(insetWidth - umbraInset, 0.0f);
651 SkScalar insetWidth,
665 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFacto
190 ShadowCircularRRectOp(GrColor color, const SkRect& devRect, float devRadius, bool isCircle, float blurRadius, float insetWidth, float blurClamp) argument
647 Make(GrColor color, const SkMatrix& viewMatrix, const SkRRect& rrect, SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp) argument
690 SkScalar insetWidth = random->nextSScalar1() * 72.f; local
[all...]
/external/skqp/src/gpu/ops/
H A DGrShadowRRectOp.h22 SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp = 1);
H A DGrShadowRRectOp.cpp189 // An insetWidth > 1/2 rect width or height indicates a simple fill.
191 float devRadius, bool isCircle, float blurRadius, float insetWidth,
195 SkASSERT(insetWidth > 0);
203 } else if (insetWidth > 0 && insetWidth <= outerRadius) {
214 innerRadius = devRadius - insetWidth;
217 if (insetWidth <= 0.5f*SkTMin(devRect.width(), devRect.height())) {
220 innerRadius = SkTMax(insetWidth - umbraInset, 0.0f);
651 SkScalar insetWidth,
666 SkScalar scaledInsetWidth = SkScalarAbs(insetWidth*matrixFacto
190 ShadowCircularRRectOp(GrColor color, const SkRect& devRect, float devRadius, bool isCircle, float blurRadius, float insetWidth, float blurClamp) argument
647 Make(GrColor color, const SkMatrix& viewMatrix, const SkRRect& rrect, SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp) argument
691 SkScalar insetWidth = random->nextSScalar1() * 72.f; local
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/external/skia/src/gpu/
H A DGrRenderTargetContext.cpp1070 // Compute the insetWidth
1072 SkScalar insetWidth = blurOutset; local
1075 insetWidth += spotShadowRRect.width();
1088 // that to get the full insetWidth.
1113 insetWidth += maxOffset;
1130 insetWidth);
/external/skqp/src/gpu/
H A DGrRenderTargetContext.cpp1068 // Compute the insetWidth
1070 SkScalar insetWidth = blurOutset; local
1073 insetWidth += spotShadowRRect.width();
1086 // that to get the full insetWidth.
1111 insetWidth += maxOffset;
1128 insetWidth);

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