Searched refs:iround (Results 1 - 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
H A DTextureStage.cpp95 short r = iround(4095 * constantColor.r);
96 short g = iround(4095 * constantColor.g);
97 short b = iround(4095 * constantColor.b);
98 short a = iround(4095 * constantColor.a);
113 uniforms.bumpmapMatrix4W[element / 2][element % 2][0] = iround(4095 * value);
114 uniforms.bumpmapMatrix4W[element / 2][element % 2][1] = iround(4095 * value);
115 uniforms.bumpmapMatrix4W[element / 2][element % 2][2] = iround(4095 * value);
116 uniforms.bumpmapMatrix4W[element / 2][element % 2][3] = iround(4095 * value);
121 short scale = iround(4095 * value);
128 short offset = iround(409
[all...]
H A DPixelProcessor.cpp99 short x = iround(4095 * clamp(value[0], -1.0f, 1.0f));
100 short y = iround(4095 * clamp(value[1], -1.0f, 1.0f));
101 short z = iround(4095 * clamp(value[2], -1.0f, 1.0f));
102 short w = iround(4095 * clamp(value[3], -1.0f, 1.0f));
679 short textureFactorR = iround(4095 * textureFactor.r);
680 short textureFactorG = iround(4095 * textureFactor.g);
681 short textureFactorB = iround(4095 * textureFactor.b);
682 short textureFactorA = iround(4095 * textureFactor.a);
708 short blendConstantR = iround(65535 * blendConstant.r);
709 short blendConstantG = iround(6553
[all...]
H A DSampler.cpp294 short r = iround(0xFFFF * borderColor.r);
295 short g = iround(0xFFFF * borderColor.g);
296 short b = iround(0xFFFF * borderColor.b);
297 short a = iround(0xFFFF * borderColor.a);
H A DColor.hpp140 r = iround(clamp(c.r * 4095.0f, -4096.0f, 4095.0f));
141 g = iround(clamp(c.g * 4095.0f, -4096.0f, 4095.0f));
142 b = iround(clamp(c.b * 4095.0f, -4096.0f, 4095.0f));
143 a = iround(clamp(c.a * 4095.0f, -4096.0f, 4095.0f));
H A DRenderer.cpp1965 triangle.v1.X += iround(16 * 0.5f * pSize);
1966 triangle.v2.Y -= iround(16 * 0.5f * pSize) * (data.Hx16[0] > 0.0f ? 1 : -1); // Both Direct3D and OpenGL expect (0, 0) in the top-left corner
/external/skia/tests/
H A DMathTest.cpp355 int iround = SkMulDiv255Round(a, b); local
358 REPORTER_ASSERT(reporter, iround == round);
361 REPORTER_ASSERT(reporter, itrunc <= iround);
362 REPORTER_ASSERT(reporter, iround <= a);
363 REPORTER_ASSERT(reporter, iround <= b);
/external/skqp/tests/
H A DMathTest.cpp355 int iround = SkMulDiv255Round(a, b); local
358 REPORTER_ASSERT(reporter, iround == round);
361 REPORTER_ASSERT(reporter, itrunc <= iround);
362 REPORTER_ASSERT(reporter, iround <= a);
363 REPORTER_ASSERT(reporter, iround <= b);
/external/swiftshader/src/Common/
H A DMath.hpp89 inline int iround(float x) function in namespace:sw
/external/swiftshader/src/Shader/
H A DSamplerCore.cpp2091 const UShort4 yY = UShort4(iround(Yy * 0x4000));
2092 const UShort4 rV = UShort4(iround(Rv * 0x4000));
2093 const UShort4 gU = UShort4(iround(-Gu * 0x4000));
2094 const UShort4 gV = UShort4(iround(-Gv * 0x4000));
2095 const UShort4 bU = UShort4(iround(Bu * 0x4000));
2097 const UShort4 r0 = UShort4(iround(-R0 * 0x4000));
2098 const UShort4 g0 = UShort4(iround(G0 * 0x4000));
2099 const UShort4 b0 = UShort4(iround(-B0 * 0x4000));

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