Searched refs:isConditionMixed (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp177 bool isConditionMixed = m_branchType == BRANCH_MIXED; local
179 DE_ASSERT(isConditionTrue || isConditionFalse || isConditionMixed);
182 DE_ASSERT(isAttributeCase || !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
237 if (isConditionMixed && !isVertexCase)
290 if (!isConditionMixed)
319 else // isConditionMixed && !isVertexCase
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp177 bool isConditionMixed = m_branchType == BRANCH_MIXED; local
179 DE_ASSERT(isConditionTrue || isConditionFalse || isConditionMixed);
182 DE_ASSERT(isAttributeCase || !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
241 if (isConditionMixed && !isVertexCase)
294 if (!isConditionMixed)
323 else // isConditionMixed && !isVertexCase

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