Searched refs:kFloat3_GrSLType (Results 1 - 25 of 31) sorted by relevance

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/external/skia/src/gpu/glsl/
H A DGrGLSL.cpp45 case kFloat3_GrSLType:
H A DGrGLSLGeometryProcessor.cpp24 kFloat3_GrSLType == gpArgs.fPositionVar.getType());
41 case kFloat3_GrSLType:
81 varyingType = kFloat3_GrSLType;
144 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3");
H A DGrGLSLVertexGeoBuilder.cpp18 if (kFloat3_GrSLType == devPosType) {
27 } else if (kFloat3_GrSLType == devPosType) {
H A DGrGLSLFragmentShaderBuilder.cpp83 if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
/external/skqp/src/gpu/glsl/
H A DGrGLSL.cpp45 case kFloat3_GrSLType:
H A DGrGLSLGeometryProcessor.cpp24 kFloat3_GrSLType == gpArgs.fPositionVar.getType());
41 case kFloat3_GrSLType:
81 varyingType = kFloat3_GrSLType;
144 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3");
H A DGrGLSLVertexGeoBuilder.cpp18 if (kFloat3_GrSLType == devPosType) {
27 } else if (kFloat3_GrSLType == devPosType) {
/external/skia/src/gpu/ccpr/
H A DGrCCCubicShader.h39 GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
H A DGrCCQuadraticShader.h38 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
H A DGrCCQuadraticShader.cpp106 fdXYDdx.reset(kFloat3_GrSLType, scope);
112 fdXYDdy.reset(kFloat3_GrSLType, scope);
/external/skia/src/gpu/vk/
H A DGrVkVaryingHandler.cpp22 case kFloat3_GrSLType:
H A DGrVkUniformHandler.cpp42 case kFloat3_GrSLType:
110 case kFloat3_GrSLType:
H A DGrVkPipelineStateDataManager.cpp143 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
155 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
/external/skqp/src/gpu/ccpr/
H A DGrCCCubicShader.h39 GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
H A DGrCCQuadraticShader.h38 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
H A DGrCCQuadraticShader.cpp104 fdXYDdx.reset(kFloat3_GrSLType, scope);
110 fdXYDdy.reset(kFloat3_GrSLType, scope);
H A DGrCCCoverageProcessor_GSImpl.cpp34 gpArgs->fPositionVar.set(4 == proc.numInputPoints() ? kFloat4_GrSLType : kFloat3_GrSLType,
/external/skqp/src/gpu/vk/
H A DGrVkVaryingHandler.cpp22 case kFloat3_GrSLType:
H A DGrVkUniformHandler.cpp42 case kFloat3_GrSLType:
111 case kFloat3_GrSLType:
H A DGrVkPipelineStateDataManager.cpp143 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
155 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
/external/skia/include/private/
H A DGrTypesPriv.h119 kFloat3_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType
189 case kFloat3_GrSLType:
251 case kFloat3_GrSLType:
294 case kFloat3_GrSLType:
341 case kFloat3_GrSLType:
398 case kFloat3_GrSLType:
430 case kFloat3_GrSLType:
566 return kFloat3_GrSLType;
/external/skqp/include/private/
H A DGrTypesPriv.h118 kFloat3_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType
189 case kFloat3_GrSLType:
252 case kFloat3_GrSLType:
297 case kFloat3_GrSLType:
345 case kFloat3_GrSLType:
403 case kFloat3_GrSLType:
435 case kFloat3_GrSLType:
572 return kFloat3_GrSLType;
/external/skia/src/gpu/gl/
H A DGrGLProgramDataManager.cpp133 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
144 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
242 (components == 3 && (fragmentInput.fType == kFloat3_GrSLType ||
/external/skqp/src/gpu/gl/
H A DGrGLProgramDataManager.cpp133 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
144 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
242 (components == 3 && (fragmentInput.fType == kFloat3_GrSLType ||
/external/skia/src/gpu/ops/
H A DGrTextureOp.cpp184 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
185 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
186 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag},
187 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag}

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