/external/skia/src/gpu/glsl/ |
H A D | GrGLSL.cpp | 45 case kFloat3_GrSLType:
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H A D | GrGLSLGeometryProcessor.cpp | 24 kFloat3_GrSLType == gpArgs.fPositionVar.getType()); 41 case kFloat3_GrSLType: 81 varyingType = kFloat3_GrSLType; 144 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3");
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H A D | GrGLSLVertexGeoBuilder.cpp | 18 if (kFloat3_GrSLType == devPosType) { 27 } else if (kFloat3_GrSLType == devPosType) {
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H A D | GrGLSLFragmentShaderBuilder.cpp | 83 if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSL.cpp | 45 case kFloat3_GrSLType:
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H A D | GrGLSLGeometryProcessor.cpp | 24 kFloat3_GrSLType == gpArgs.fPositionVar.getType()); 41 case kFloat3_GrSLType: 81 varyingType = kFloat3_GrSLType; 144 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3");
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H A D | GrGLSLVertexGeoBuilder.cpp | 18 if (kFloat3_GrSLType == devPosType) { 27 } else if (kFloat3_GrSLType == devPosType) {
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/external/skia/src/gpu/ccpr/ |
H A D | GrCCCubicShader.h | 39 GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
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H A D | GrCCQuadraticShader.h | 38 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
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H A D | GrCCQuadraticShader.cpp | 106 fdXYDdx.reset(kFloat3_GrSLType, scope); 112 fdXYDdy.reset(kFloat3_GrSLType, scope);
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/external/skia/src/gpu/vk/ |
H A D | GrVkVaryingHandler.cpp | 22 case kFloat3_GrSLType:
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H A D | GrVkUniformHandler.cpp | 42 case kFloat3_GrSLType: 110 case kFloat3_GrSLType:
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H A D | GrVkPipelineStateDataManager.cpp | 143 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); 155 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
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/external/skqp/src/gpu/ccpr/ |
H A D | GrCCCubicShader.h | 39 GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
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H A D | GrCCQuadraticShader.h | 38 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
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H A D | GrCCQuadraticShader.cpp | 104 fdXYDdx.reset(kFloat3_GrSLType, scope); 110 fdXYDdy.reset(kFloat3_GrSLType, scope);
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H A D | GrCCCoverageProcessor_GSImpl.cpp | 34 gpArgs->fPositionVar.set(4 == proc.numInputPoints() ? kFloat4_GrSLType : kFloat3_GrSLType,
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/external/skqp/src/gpu/vk/ |
H A D | GrVkVaryingHandler.cpp | 22 case kFloat3_GrSLType:
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H A D | GrVkUniformHandler.cpp | 42 case kFloat3_GrSLType: 111 case kFloat3_GrSLType:
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H A D | GrVkPipelineStateDataManager.cpp | 143 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); 155 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
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/external/skia/include/private/ |
H A D | GrTypesPriv.h | 119 kFloat3_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType 189 case kFloat3_GrSLType: 251 case kFloat3_GrSLType: 294 case kFloat3_GrSLType: 341 case kFloat3_GrSLType: 398 case kFloat3_GrSLType: 430 case kFloat3_GrSLType: 566 return kFloat3_GrSLType;
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/external/skqp/include/private/ |
H A D | GrTypesPriv.h | 118 kFloat3_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType 189 case kFloat3_GrSLType: 252 case kFloat3_GrSLType: 297 case kFloat3_GrSLType: 345 case kFloat3_GrSLType: 403 case kFloat3_GrSLType: 435 case kFloat3_GrSLType: 572 return kFloat3_GrSLType;
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/external/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 133 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); 144 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); 242 (components == 3 && (fragmentInput.fType == kFloat3_GrSLType ||
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/external/skqp/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 133 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); 144 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); 242 (components == 3 && (fragmentInput.fType == kFloat3_GrSLType ||
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/external/skia/src/gpu/ops/ |
H A D | GrTextureOp.cpp | 184 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag}, 185 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag}, 186 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag}, 187 {kFloat3_GrSLType, GrGLSLVarying::Scope::kVertToFrag}
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