Searched refs:kHalf4_GrSLType (Results 1 - 25 of 60) sorted by relevance

123

/external/skia/src/gpu/glsl/
H A DGrGLSL.cpp39 case kHalf4_GrSLType:
H A DGrGLSLPrimitiveProcessor.cpp46 kHalf4_GrSLType,
H A DGrGLSLFragmentShaderBuilder.cpp144 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
163 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
H A DGrGLSLShaderBuilder.cpp161 static const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
166 this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs),
172 static const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
189 this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs),
/external/skqp/src/gpu/glsl/
H A DGrGLSL.cpp39 case kHalf4_GrSLType:
H A DGrGLSLPrimitiveProcessor.cpp46 kHalf4_GrSLType,
H A DGrGLSLShaderBuilder.cpp161 static const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
166 this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs),
172 static const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
189 this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs),
H A DGrGLSLFragmentShaderBuilder.cpp227 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
246 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
/external/skia/src/gpu/vk/
H A DGrVkVaryingHandler.cpp26 case kHalf4_GrSLType:
H A DGrVkUniformHandler.cpp44 case kHalf4_GrSLType: // fall through
112 case kHalf4_GrSLType: // fall through
H A DGrVkPipelineStateDataManager.cpp175 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
187 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
/external/skqp/src/gpu/vk/
H A DGrVkVaryingHandler.cpp26 case kHalf4_GrSLType:
H A DGrVkUniformHandler.cpp44 case kHalf4_GrSLType: // fall through
113 case kHalf4_GrSLType: // fall through
/external/skia/include/private/
H A DGrTypesPriv.h127 kHalf4_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType
197 case kHalf4_GrSLType:
259 case kHalf4_GrSLType:
302 case kHalf4_GrSLType:
349 case kHalf4_GrSLType:
406 case kHalf4_GrSLType:
438 case kHalf4_GrSLType:
577 return kHalf4_GrSLType;
/external/skqp/include/private/
H A DGrTypesPriv.h126 kHalf4_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType
197 case kHalf4_GrSLType:
260 case kHalf4_GrSLType:
305 case kHalf4_GrSLType:
353 case kHalf4_GrSLType:
411 case kHalf4_GrSLType:
443 case kHalf4_GrSLType:
583 return kHalf4_GrSLType;
/external/skia/src/gpu/
H A DGrPathProcessor.cpp40 kHalf4_GrSLType,
/external/skia/src/gpu/effects/
H A DGrCircleEffect.cpp33 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
H A DGrConstColorProcessor.cpp30 fColorUniformVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
/external/skqp/src/gpu/
H A DGrPathProcessor.cpp40 kHalf4_GrSLType,
/external/skqp/src/gpu/effects/
H A DGrCircleEffect.cpp33 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
H A DGrConstColorProcessor.cpp30 fColorUniformVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
/external/skia/src/gpu/gl/
H A DGrGLProgramDataManager.cpp158 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
169 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
/external/skqp/src/gpu/gl/
H A DGrGLProgramDataManager.cpp158 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
169 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
/external/skia/src/effects/
H A DSkRRectsGaussianEdgeMaskFilter.cpp363 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
366 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
370 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
/external/skqp/src/effects/
H A DSkRRectsGaussianEdgeMaskFilter.cpp363 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
366 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
370 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,

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