/external/skia/src/gpu/glsl/ |
H A D | GrGLSL.cpp | 39 case kHalf4_GrSLType:
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H A D | GrGLSLPrimitiveProcessor.cpp | 46 kHalf4_GrSLType,
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H A D | GrGLSLFragmentShaderBuilder.cpp | 144 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(), 163 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
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H A D | GrGLSLShaderBuilder.cpp | 161 static const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; 166 this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs), 172 static const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; 189 this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs),
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSL.cpp | 39 case kHalf4_GrSLType:
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H A D | GrGLSLPrimitiveProcessor.cpp | 46 kHalf4_GrSLType,
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H A D | GrGLSLShaderBuilder.cpp | 161 static const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; 166 this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs), 172 static const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; 189 this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs),
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H A D | GrGLSLFragmentShaderBuilder.cpp | 227 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(), 246 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
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/external/skia/src/gpu/vk/ |
H A D | GrVkVaryingHandler.cpp | 26 case kHalf4_GrSLType:
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H A D | GrVkUniformHandler.cpp | 44 case kHalf4_GrSLType: // fall through 112 case kHalf4_GrSLType: // fall through
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H A D | GrVkPipelineStateDataManager.cpp | 175 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); 187 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
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/external/skqp/src/gpu/vk/ |
H A D | GrVkVaryingHandler.cpp | 26 case kHalf4_GrSLType:
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H A D | GrVkUniformHandler.cpp | 44 case kHalf4_GrSLType: // fall through 113 case kHalf4_GrSLType: // fall through
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/external/skia/include/private/ |
H A D | GrTypesPriv.h | 127 kHalf4_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType 197 case kHalf4_GrSLType: 259 case kHalf4_GrSLType: 302 case kHalf4_GrSLType: 349 case kHalf4_GrSLType: 406 case kHalf4_GrSLType: 438 case kHalf4_GrSLType: 577 return kHalf4_GrSLType;
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/external/skqp/include/private/ |
H A D | GrTypesPriv.h | 126 kHalf4_GrSLType, enumerator in enum:GrAllowMixedSamples::GrSLType 197 case kHalf4_GrSLType: 260 case kHalf4_GrSLType: 305 case kHalf4_GrSLType: 353 case kHalf4_GrSLType: 411 case kHalf4_GrSLType: 443 case kHalf4_GrSLType: 583 return kHalf4_GrSLType;
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/external/skia/src/gpu/ |
H A D | GrPathProcessor.cpp | 40 kHalf4_GrSLType,
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/external/skia/src/gpu/effects/ |
H A D | GrCircleEffect.cpp | 33 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
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H A D | GrConstColorProcessor.cpp | 30 fColorUniformVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
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/external/skqp/src/gpu/ |
H A D | GrPathProcessor.cpp | 40 kHalf4_GrSLType,
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/external/skqp/src/gpu/effects/ |
H A D | GrCircleEffect.cpp | 33 fCircleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
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H A D | GrConstColorProcessor.cpp | 30 fColorUniformVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
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/external/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 158 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); 169 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
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/external/skqp/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 158 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); 169 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
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/external/skia/src/effects/ |
H A D | SkRRectsGaussianEdgeMaskFilter.cpp | 363 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, 366 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, 370 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
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/external/skqp/src/effects/ |
H A D | SkRRectsGaussianEdgeMaskFilter.cpp | 363 fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, 366 fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, 370 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
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