Searched refs:layer_offset (Results 1 - 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_surface.c105 unsigned int layer_offset = layer * surf->surf.ts_layer_stride; local
106 assert(layer_offset < surf->surf.ts_size);
108 surf->surf.ts_offset += layer_offset;
109 surf->surf.ts_size -= layer_offset;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_pbo.h57 int32_t layer_offset; member in struct:st_pbo_addresses::__anon17287
H A Dst_cb_readpixels.c180 addr.constants.layer_offset = surface->u.tex.first_layer;
H A Dst_pbo.c97 addr->constants.layer_offset = 0;
515 /* temp1.z += layer_offset */
/external/drm_hwcomposer/
H A Ddrmdisplaycomposition.cpp166 size_t layer_offset = num_exclude_rects + dedicated_layers.size(); local
167 if (comp_layers.size() + layer_offset > 64) {
179 std::vector<DrmHwcRect<int>> layer_rects(comp_layers.size() + layer_offset);
187 layer_rects.begin() + layer_offset, [=](size_t layer_index) {
215 region.id_set.subtract(j + layer_offset);
218 if (!(region.id_set.getBits() >> layer_offset))
223 SetBitsToVector(region.id_set.getBits() >> layer_offset, comp_layers)});
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_miptree.c38 layer_offset(struct pipe_resource *pt, unsigned level, unsigned layer) function
114 rect->offset = layer_offset(pt, level, z);
524 ns->offset = layer_offset(pt, ps->u.tex.level, ps->u.tex.first_layer);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cCopyImageTests.cpp3191 const GLuint layer_offset = lay * req_memory_per_layer; local
3193 GLubyte* layer = ((GLubyte*)level) + layer_offset;
4026 const GLuint layer_offset = layer * layer_size; local
4028 GLubyte* layer_data = out_pixels + layer_offset;
H A Dgl4cShaderImageLoadStoreTests.cpp7608 const GLuint layer_offset = layer_size * layer; local
7614 const GLuint line_offset = y * edge * n_components + layer_offset;
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp111 " int layer_offset = layer * layer_width;\n"
113 " int face = (image_coord.x - layer_offset) / face_width;\n"
116 " int vertex = image_coord.x - layer_offset - face_offset;\n"
1685 const glw::GLuint layer_offset = layer * n_faces * n_components_per_face; local
1689 const glw::GLuint face_offset = face * n_components_per_face + layer_offset;

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