/external/skia/src/utils/ |
H A D | SkPatchUtils.h | 51 const SkPoint texCoords[4], int lodX, int lodY,
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H A D | SkPatchUtils.cpp | 179 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); local 181 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); 291 const SkPoint srcTexCoords[4], int lodX, int lodY, 293 if (lodX < 1 || lodY < 1 || nullptr == cubics) { 299 lodY64 = (lodY + 1), 308 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { 309 float weightX = static_cast<float>(lodX) / (lodX + lodY); 310 float weightY = static_cast<float>(lodY) / (lodX + lodY); 313 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 290 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY, bool interpColorsLinearly) argument [all...] |
/external/skqp/src/utils/ |
H A D | SkPatchUtils.h | 51 const SkPoint texCoords[4], int lodX, int lodY,
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H A D | SkPatchUtils.cpp | 179 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); local 181 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); 291 const SkPoint srcTexCoords[4], int lodX, int lodY, 293 if (lodX < 1 || lodY < 1 || nullptr == cubics) { 299 lodY64 = (lodY + 1), 308 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { 309 float weightX = static_cast<float>(lodX) / (lodX + lodY); 310 float weightY = static_cast<float>(lodY) / (lodX + lodY); 313 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 290 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY, bool interpColorsLinearly) argument [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 280 const float lodY; member in struct:vkt::texture::__anon4652::__anon4654 298 const float lodY = cases[caseNdx].lodY; local 302 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 707 const float lodY; member in struct:vkt::texture::__anon4652::__anon4655 728 const float lodY = cases[caseNdx].lodY; local 732 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
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H A D | vktTextureFilteringTests.cpp | 164 const float lodY; member in struct:vkt::texture::__anon4631::__anon4633 179 const float lodY = cases[caseNdx].lodY; local 183 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); 631 const float lodY = curCase.lod.y(); local 635 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); 815 const float lodY = curCase.lod.y(); local 821 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureShadowTests.cpp | 280 float lodY; member in struct:deqp::gles3::Functional::__anon5173 301 const float lodY = cases[caseNdx].lodY; local 305 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 834 float lodY; member in struct:deqp::gles3::Functional::__anon5174 858 const float lodY = cases[caseNdx].lodY; local 862 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
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H A D | es3fTextureFilteringTests.cpp | 231 float lodY; member in struct:deqp::gles3::Functional::__anon5148 249 const float lodY = cases[caseNdx].lodY; local 253 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); 875 const float lodY = curCase.lod.y(); local 879 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); 1117 const float lodY = curCase.lod.y(); local 1123 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight());
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 213 float lodY; member in struct:deqp::gles2::Functional::__anon4978 231 const float lodY = cases[caseNdx].lodY; local 235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
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