Searched refs:m_coords (Results 1 - 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp180 return &m_coords[0];
214 vector<Vec4> m_coords; //!< Near-unit coordinates, roughly [-2.0 .. 2.0]. member in class:deqp::QuadGrid
234 m_coords.resize(m_numVertices);
255 m_coords[vtxNdx] = getCoords(sx, sy);
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp149 const Vec4* getCoords (void) const { return &m_coords[0]; }
170 vector<Vec4> m_coords; //!< Near-unit coordinates, roughly [-2.0 .. 2.0]. member in class:deqp::gls::QuadGrid
189 m_coords.resize(m_numVertices);
210 m_coords[vtxNdx] = getCoords(sx, sy);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRender.cpp158 const tcu::Vec4* getCoords (void) const { return &m_coords[0]; }
181 std::vector<tcu::Vec4> m_coords; //!< Near-unit coordinates, roughly [-2.0 .. 2.0].
206 m_coords.resize(m_numVertices);
224 m_coords[vtxNdx] = getCoords(sx, sy);

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