Searched refs:m_depthMask (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp379 , m_depthMask (true)
2955 m_depthMask = !!mask;
3236 if ((mask & GL_DEPTH_BUFFER_BIT) && m_depthMask)
3391 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask)
3506 if (!isEmpty(area) && m_depthMask)
4324 state.fragOps.depthMask = m_depthMask;
H A DsglrReferenceContext.hpp953 bool m_depthMask; member in class:sglr::ReferenceContext

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