Searched refs:m_rendered_data_buffer (Results 1 - 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPrimitiveCoverage.cpp216 , m_rendered_data_buffer(DE_NULL)
248 if (m_rendered_data_buffer != DE_NULL)
250 free(m_rendered_data_buffer);
252 m_rendered_data_buffer = DE_NULL;
385 m_rendered_data_buffer = (glw::GLubyte*)malloc(m_rendered_data_buffer_size);
687 m_rendered_data_buffer);
699 glw::GLubyte rendered_result_ubyte[] = { m_rendered_data_buffer[n_pixel + 0],
700 m_rendered_data_buffer[n_pixel + 1],
701 m_rendered_data_buffer[n_pixel + 2],
702 m_rendered_data_buffer[n_pixe
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H A DesextcTessellationShaderPrimitiveCoverage.hpp111 glw::GLubyte* m_rendered_data_buffer; /* pixel buffer for fetched data */ member in class:glcts::TessellationShaderPrimitiveCoverage

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