Searched refs:m_tesselation_control_shader_id (Results 1 - 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 287 , m_tesselation_control_shader_id(0) 350 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); 353 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); 551 if (0 != m_tesselation_control_shader_id) 553 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); 634 if (0 != m_tesselation_control_shader_id) 636 gl.deleteShader(m_tesselation_control_shader_id); 637 m_tesselation_control_shader_id = 0;
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H A D | glcViewportArrayTests.hpp | 170 glw::GLuint m_tesselation_control_shader_id; member in struct:glcts::ViewportArray::Utils::program
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.hpp | 70 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::Utils::programInfo 725 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::GPUShaderFP64Test3::programInfo
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H A D | gl4cGPUShaderFP64Tests.cpp | 62 , m_tesselation_control_shader_id(0) 106 if (0 != m_tesselation_control_shader_id) 108 gl.deleteShader(m_tesselation_control_shader_id); 109 m_tesselation_control_shader_id = 0; 173 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); 176 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); 291 if (0 != m_tesselation_control_shader_id) 293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); 4759 , m_tesselation_control_shader_id(0) 4853 if (0 != m_tesselation_control_shader_id) [all...] |
H A D | gl4cShaderSubroutineTests.cpp | 218 , m_tesselation_control_shader_id(0) 281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); 284 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); 541 if (0 != m_tesselation_control_shader_id) 543 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); 628 if (0 != m_tesselation_control_shader_id) 630 gl.deleteShader(m_tesselation_control_shader_id); 631 m_tesselation_control_shader_id = 0;
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H A D | gl4cShadingLanguage420PackTests.cpp | 17839 , m_tesselation_control_shader_id(0) 17930 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); 17933 compile(m_tesselation_control_shader_id, tesselation_control_shader); 18216 if (0 != m_tesselation_control_shader_id) 18218 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); 18299 if (0 != m_tesselation_control_shader_id) 18301 gl.deleteShader(m_tesselation_control_shader_id); 18302 m_tesselation_control_shader_id = 0;
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H A D | gl4cShaderSubroutineTests.hpp | 118 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::ShaderSubroutine::Utils::program
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H A D | gl4cShadingLanguage420PackTests.hpp | 308 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::GLSL420Pack::Utils::program
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