Searched refs:m_tesselation_control_shader_id (Results 1 - 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp287 , m_tesselation_control_shader_id(0)
350 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER);
353 compile(m_tesselation_control_shader_id, tesselation_control_shader_code);
551 if (0 != m_tesselation_control_shader_id)
553 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id);
634 if (0 != m_tesselation_control_shader_id)
636 gl.deleteShader(m_tesselation_control_shader_id);
637 m_tesselation_control_shader_id = 0;
H A DglcViewportArrayTests.hpp170 glw::GLuint m_tesselation_control_shader_id; member in struct:glcts::ViewportArray::Utils::program
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.hpp70 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::Utils::programInfo
725 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::GPUShaderFP64Test3::programInfo
H A Dgl4cGPUShaderFP64Tests.cpp62 , m_tesselation_control_shader_id(0)
106 if (0 != m_tesselation_control_shader_id)
108 gl.deleteShader(m_tesselation_control_shader_id);
109 m_tesselation_control_shader_id = 0;
173 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER);
176 compile(m_tesselation_control_shader_id, tesselation_control_shader_code);
291 if (0 != m_tesselation_control_shader_id)
293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id);
4759 , m_tesselation_control_shader_id(0)
4853 if (0 != m_tesselation_control_shader_id)
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H A Dgl4cShaderSubroutineTests.cpp218 , m_tesselation_control_shader_id(0)
281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER);
284 compile(m_tesselation_control_shader_id, tesselation_control_shader_code);
541 if (0 != m_tesselation_control_shader_id)
543 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id);
628 if (0 != m_tesselation_control_shader_id)
630 gl.deleteShader(m_tesselation_control_shader_id);
631 m_tesselation_control_shader_id = 0;
H A Dgl4cShadingLanguage420PackTests.cpp17839 , m_tesselation_control_shader_id(0)
17930 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER);
17933 compile(m_tesselation_control_shader_id, tesselation_control_shader);
18216 if (0 != m_tesselation_control_shader_id)
18218 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id);
18299 if (0 != m_tesselation_control_shader_id)
18301 gl.deleteShader(m_tesselation_control_shader_id);
18302 m_tesselation_control_shader_id = 0;
H A Dgl4cShaderSubroutineTests.hpp118 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::ShaderSubroutine::Utils::program
H A Dgl4cShadingLanguage420PackTests.hpp308 glw::GLuint m_tesselation_control_shader_id; member in struct:gl4cts::GLSL420Pack::Utils::program

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