Searched refs:m_vertexArrays (Results 1 - 8 of 8) sorted by relevance

/external/deqp/modules/glshared/
H A DglsStateChangePerfTestCases.cpp465 if ((int)m_vertexArrays.size() >= count)
468 m_vertexArrays.reserve(count);
470 while ((int)m_vertexArrays.size() < count)
475 m_vertexArrays.push_back(vertexArray);
524 if (!m_vertexArrays.empty())
526 gl.deleteVertexArrays((GLsizei)m_vertexArrays.size(), &m_vertexArrays[0]);
527 m_vertexArrays.clear();
H A DglsRandomShaderCase.hpp107 std::vector<VertexArray> m_vertexArrays; member in class:deqp::gls::RandomShaderCase
H A DglsStateChangePerfTestCases.hpp96 std::vector<deUint32> m_vertexArrays; member in class:deqp::gls::StateChangePerformanceCase
H A DglsRandomShaderCase.cpp201 m_vertexArrays.push_back(vtxArray);
364 m_vertexArrays.clear();
489 for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++)
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp451 m_vertexArrays.getAll(vertexArrays);
2534 m_vertexArrays.getAll(vertexArrays);
3561 vertexArrayObject = m_vertexArrays.find(array);
3565 m_vertexArrays.insert(vertexArrayObject);
3571 m_vertexArrays.acquireReference(vertexArrayObject);
3575 m_vertexArrays.releaseReference(m_vertexArrayBinding);
3585 vertexArrays[ndx] = m_vertexArrays.allocateName();
3593 VertexArray* vertexArray = name ? m_vertexArrays.find(name) : DE_NULL;
3971 m_vertexArrays.releaseReference(vertexArray);
H A DsglrReferenceContext.hpp883 rc::ObjectManager<rc::VertexArray> m_vertexArrays; member in class:sglr::ReferenceContext
/external/deqp/modules/gles3/performance/
H A Des3pRedundantStateChangeTests.cpp1482 gl.bindVertexArray(m_vertexArrays[0]);
1504 gl.bindVertexArray(m_vertexArrays[0]);
H A Des3pStateChangeTests.cpp1674 gl.bindVertexArray(m_vertexArrays[ndx]);
1698 gl.bindVertexArray(m_vertexArrays[stateId]);

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