Searched refs:m_vertex_y_adjacent (Results 1 - 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAdjacency.hpp243 AdjacencyGridPoint* m_vertex_y_adjacent; member in class:glcts::AdjacencyGridTriangle
H A DesextcGeometryShaderAdjacencyTests.cpp590 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_y_adjacent = pointBL;
597 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 1].m_vertex_y_adjacent = pointTL;
645 pointPtr->x = trianglePtr->m_vertex_y_adjacent->x;
646 pointPtr->y = trianglePtr->m_vertex_y_adjacent->y;
1038 *travellerPtr = trianglePtr->m_vertex_y_adjacent->x;
1040 *travellerPtr = trianglePtr->m_vertex_y_adjacent->y;
1059 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_y_adjacent->x;
1061 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_y_adjacent->y;
1153 *travellerIndicesPtr = trianglePtr->m_vertex_y_adjacent->index;
1168 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_y_adjacent
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