/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5AtomicCountersArrayIndexing.cpp | 141 (glw::GLuint*)gl.mapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, /* offset */
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H A D | esextcGPUShader5SSBOArrayIndexing.cpp | 195 (const glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(glw::GLuint), GL_MAP_READ_BIT);
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H A D | esextcGPUShader5FmaPrecision.cpp | 293 resultTmp = (const glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ 305 resultTmp = (const glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */
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H A D | esextcGPUShader5PreciseQualifier.cpp | 388 WeightedSum* result = (WeightedSum*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
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H A D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 273 (glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */
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H A D | esextcGPUShader5FmaAccuracy.cpp | 416 const glw::GLfloat* transform_feedback_data = (const glw::GLfloat*)gl.mapBufferRange(
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferBufferParameters.cpp | 249 m_buffer_pointer = (glw::GLubyte*)gl.mapBufferRange(m_glExtTokens.TEXTURE_BUFFER, 0, m_bo_size, GL_MAP_READ_BIT); 281 m_buffer_pointer = (glw::GLubyte*)gl.mapBufferRange(m_glExtTokens.TEXTURE_BUFFER, m_bo_size / 2 /* offset */,
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H A D | esextcTextureBufferMAXSizeValidation.cpp | 90 buf = (glw::GLubyte*)gl.mapBufferRange(m_glExtTokens.TEXTURE_BUFFER, 0, 245 glw::GLuint* result = (glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0,
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H A D | esextcTextureBufferAtomicFunctions.cpp | 193 glw::GLuint* result = (glw::GLuint*)gl.mapBufferRange(
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H A D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 217 glw::GLfloat* result = (glw::GLfloat*)gl.mapBufferRange(
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H A D | esextcTextureBufferTextureBufferRange.cpp | 1081 glw::GLint* size = (glw::GLint*)gl.mapBufferRange(bufferTarget, 0, sizeof(glw::GLint), GL_MAP_READ_BIT); 1113 (glw::GLfloat*)gl.mapBufferRange(bufferTarget, 0, info.get_ssbo_value_size(), GL_MAP_READ_BIT); 1140 glw::GLint* res = (glw::GLint*)gl.mapBufferRange(bufferTarget, 0, info.get_ssbo_value_size(), GL_MAP_READ_BIT); 1168 (glw::GLuint*)gl.mapBufferRange(bufferTarget, 0, info.get_ssbo_value_size(), GL_MAP_READ_BIT);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCounterOpsTests.cpp | 379 dataPtr = (GLuint*)gl.mapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), 381 GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange() call failed."); 393 dataPtr = (GLuint*)gl.mapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), 395 GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange() call failed."); 414 dataPtr = (GLuint*)gl.mapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT); 415 GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange() call failed."); 427 dataPtr = (GLuint*)gl.mapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT); 428 GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange() call failed.");
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H A D | gl4cMapBufferAlignmentTests.cpp | 308 (GLubyte*)gl.mapBufferRange(buffer.m_target, offset, buffer_size - offset, map_buffer_range_access);
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H A D | gl4cIndirectParametersTests.cpp | 176 gl.mapBufferRange(GL_PARAMETER_BUFFER_ARB, 0, sizeof(GLint), GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); 203 gl.mapBufferRange(GL_ARRAY_BUFFER, 0, 1, GL_MAP_READ_BIT);
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderQualifiers.cpp | 247 const float* result_bo_data = (const float*)gl.mapBufferRange(GL_ARRAY_BUFFER, 0, /* offset */
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H A D | esextcGeometryShaderAdjacency.cpp | 417 (float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_test_data.m_geometry_bo_size, GL_MAP_READ_BIT); 459 (float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_test_data.m_geometry_bo_size, GL_MAP_READ_BIT);
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H A D | esextcGeometryShaderConstantVariables.cpp | 257 const glw::GLint* stored_data_ptr = (const glw::GLint*)gl.mapBufferRange(
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcSeparableProgramsTransformFeedbackTests.cpp | 287 GLint* feedbackData = (GLint*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfbSize, GL_MAP_READ_BIT);
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H A D | glcLimitTest.inl | 119 DataType* data = static_cast<DataType*>(gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(DataType), GL_MAP_READ_BIT));
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/external/deqp/modules/gles31/functional/ |
H A D | es31fSSBOArrayLengthTests.cpp | 208 ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (int)sizeof(deUint32), GL_MAP_READ_BIT); 212 throw tcu::TestError("mapBufferRange returned NULL");
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H A D | es31fIndirectComputeDispatchTests.cpp | 305 mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, resultBufferSize, GL_MAP_READ_BIT);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderMaxPatchVertices.cpp | 659 resultFloats = (const glw::GLfloat*)gl.mapBufferRange( 710 resultInts = (const glw::GLint*)gl.mapBufferRange(
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H A D | esextcTessellationShaderBarrier.cpp | 288 xfb_data = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, bo_size, GL_MAP_READ_BIT);
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H A D | esextcTessellationShaderTessellation.cpp | 675 int* result_data = (int*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ 1409 const int* result_data = (const int*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ 2083 const float* vertex_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ 2856 (glw::GLfloat*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bo_size, GL_MAP_READ_BIT);
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/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperFuncs.inl | 186 dst->mapBufferRange = src.mapBufferRange;
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