Searched refs:markerBuffer (Results 1 - 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderBuiltinVarTests.cpp273 bool validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const;
353 Move<VkBuffer> markerBuffer; local
438 markerBuffer = createBuffer(vk, device, &markerBufferCreateInfo, DE_NULL);
439 markerBufferAllocation = allocator.allocate(getBufferMemoryRequirements(vk, device, *markerBuffer), MemoryRequirement::HostVisible);
440 VK_CHECK(vk.bindBufferMemory(device, *markerBuffer, markerBufferAllocation->getMemory(), markerBufferAllocation->getOffset()));
996 *markerBuffer, // VkBufer buffer
1034 vk.cmdCopyImageToBuffer(*transferCmdBuffer, *markerImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *markerBuffer, 1u, &bufferImageCopy);
1176 bool BuiltinFragDepthCaseInstance::validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const argument
1193 const float markerValue = markerBuffer.getPixel(sampleNdx + m_samples * colNdx, rowNdx).x();

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