Searched refs:markerBuffer (Results 1 - 1 of 1) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderBuiltinVarTests.cpp | 273 bool validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const; 353 Move<VkBuffer> markerBuffer; local 438 markerBuffer = createBuffer(vk, device, &markerBufferCreateInfo, DE_NULL); 439 markerBufferAllocation = allocator.allocate(getBufferMemoryRequirements(vk, device, *markerBuffer), MemoryRequirement::HostVisible); 440 VK_CHECK(vk.bindBufferMemory(device, *markerBuffer, markerBufferAllocation->getMemory(), markerBufferAllocation->getOffset())); 996 *markerBuffer, // VkBufer buffer 1034 vk.cmdCopyImageToBuffer(*transferCmdBuffer, *markerImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *markerBuffer, 1u, &bufferImageCopy); 1176 bool BuiltinFragDepthCaseInstance::validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const argument 1193 const float markerValue = markerBuffer.getPixel(sampleNdx + m_samples * colNdx, rowNdx).x();
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