Searched refs:numArrays (Results 1 - 5 of 5) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrGLContext.cpp | 642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) argument 644 m_wrapper->glGenVertexArrays(numArrays, vertexArrays); 645 if (numArrays > 0) 646 m_allocatedVaos.insert(vertexArrays, vertexArrays+numArrays); 649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) argument 651 for (int i = 0; i < numArrays; i++) 653 m_wrapper->glDeleteVertexArrays(numArrays, vertexArrays);
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H A D | sglrContext.hpp | 143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL; 144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
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H A D | sglrGLContext.hpp | 155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays); 156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
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H A D | sglrReferenceContext.hpp | 706 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays); 707 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
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H A D | sglrReferenceContext.cpp | 3580 void ReferenceContext::genVertexArrays (int numArrays, deUint32* vertexArrays) 3584 for (int ndx = 0; ndx < numArrays; ndx++) 3588 void ReferenceContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) 3590 for (int i = 0; i < numArrays; i++)
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