Searched refs:numShaderStages (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp162 int numShaderStages = 2; // We always have at least vertex and fragment stages. local
170 ++numShaderStages;
177 numShaderStages,
/external/skqp/src/gpu/vk/
H A DGrVkPipelineStateBuilder.cpp159 int numShaderStages = 2; // We always have at least vertex and fragment stages. local
167 ++numShaderStages;
174 numShaderStages,
/external/deqp/external/vulkancts/framework/vulkan/
H A DvkShaderToSpirV.cpp196 int numShaderStages = 0; local
201 numShaderStages += 1;
204 return numShaderStages;
/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp779 int numShaderStages = m_tessSupport ? 4 : 2; local
818 maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages);
876 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) )

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