Searched refs:posBinding (Results 1 - 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/common/
H A DglcFragDepthTests.cpp186 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); local
187 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
192 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); local
193 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
374 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); local
377 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
H A DglcBlendEquationAdvancedTests.cpp684 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]);
717 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding,
947 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]);
980 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding,
1154 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]);
1157 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding,
1287 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]);
1290 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding,
1728 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]);
1729 glu::draw(m_context.getRenderContext(), p.getProgram(), 1, &posBinding,
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fFragDepthTests.cpp176 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); local
177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
182 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); local
183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
389 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); local
392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
H A Des3fShaderBuiltinVarTests.cpp338 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
343 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
434 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
438 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
537 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]); local
547 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
653 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
658 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
662 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
H A Des3fShaderMetamorphicTests.cpp126 glu::VertexArrayBinding posBinding = glu::va::Float("coord2d", 2, 6, 0, &positions[0]); local
154 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
/external/deqp/modules/gles2/functional/
H A Des2fShaderBuiltinVarTests.cpp319 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
324 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
412 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
416 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
512 glu::VertexArrayBinding posBinding = glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]); local
522 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
625 glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); local
630 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
634 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
/external/deqp/modules/gles31/functional/
H A Des31fStencilTexturingTests.cpp157 const glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getPtr()); local
158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0]));

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