/external/deqp/modules/gles31/functional/ |
H A D | es31fVertexAttributeBindingTests.cpp | 321 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local 340 gl.glVertexAttribBinding(positionLoc, 3); 341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 342 gl.glEnableVertexAttribArray(positionLoc); 356 gl.glVertexAttribBinding(positionLoc, 3); 357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 358 gl.glEnableVertexAttribArray(positionLoc); 617 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local 637 gl.glEnableVertexAttribArray(positionLoc); 641 gl.glVertexAttribFormat(positionLoc, [all...] |
H A D | es31fShaderTextureSizeTests.cpp | 430 const int positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); 443 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 444 gl.enableVertexAttribArray(positionLoc); 461 gl.disableVertexAttribArray(positionLoc);
|
H A D | es31fDrawTests.cpp | 1496 const deInt32 positionLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_position"); 1506 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), DE_NULL); 1508 gl.enableVertexAttribArray(positionLoc); 1511 DE_ASSERT(positionLoc != -1);
|
H A D | es31fGeometryShaderTests.cpp | 3398 const int positionLoc = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); local 3414 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 3415 gl.enableVertexAttribArray(positionLoc);
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 369 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 388 gl.enableVertexAttribArray (positionLoc); 389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 409 gl.disableVertexAttribArray (positionLoc); 497 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 514 gl.enableVertexAttribArray (positionLoc); 531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 561 gl.disableVertexAttribArray (positionLoc); 616 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 633 gl.enableVertexAttribArray (positionLoc); 766 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 879 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 996 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 1118 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local [all...] |
H A D | es2fShaderInvarianceTests.cpp | 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local 287 gl.enableVertexAttribArray (positionLoc); 288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); 290 gl.disableVertexAttribArray (positionLoc); 318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local 332 gl.enableVertexAttribArray (positionLoc); 333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); 335 gl.disableVertexAttribArray (positionLoc);
|
H A D | es2fDepthStencilClearTests.cpp | 280 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); local 321 gl.enableVertexAttribArray (positionLoc); 347 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]); 374 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
|
H A D | es2fVertexTextureTests.cpp | 640 const int positionLoc = glGetAttribLocation(programID, "a_position"); local 641 if (positionLoc != -1) 643 glEnableVertexAttribArray(positionLoc); 644 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); 972 const int positionLoc = glGetAttribLocation(programID, "a_position"); local 973 if (positionLoc != -1) 975 glEnableVertexAttribArray(positionLoc); 976 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr());
|
H A D | es2fClippingTests.cpp | 542 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local 551 ctx.enableVertexAttribArray (positionLoc); 552 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &m_points[0]); 556 ctx.disableVertexAttribArray (positionLoc); 681 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local 689 ctx.enableVertexAttribArray (positionLoc); 691 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].p0); 695 ctx.disableVertexAttribArray (positionLoc); 909 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local 917 ctx.enableVertexAttribArray (positionLoc); 1140 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local [all...] |
H A D | es2fRasterizationTests.cpp | 196 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); local 204 gl.enableVertexAttribArray (positionLoc); 205 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertexData[0]); 212 gl.disableVertexAttribArray (positionLoc); 635 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); local 641 gl.enableVertexAttribArray(positionLoc); 642 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, position); 648 gl.disableVertexAttribArray(positionLoc);
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 372 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 391 gl.enableVertexAttribArray (positionLoc); 392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 412 gl.disableVertexAttribArray (positionLoc); 500 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 517 gl.enableVertexAttribArray (positionLoc); 534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 564 gl.disableVertexAttribArray (positionLoc); 619 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 636 gl.enableVertexAttribArray (positionLoc); 769 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 882 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 999 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local 1121 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); local [all...] |
H A D | es3fShaderInvarianceTests.cpp | 276 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local 287 gl.enableVertexAttribArray (positionLoc); 288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); 290 gl.disableVertexAttribArray (positionLoc); 318 const glw::GLint positionLoc = gl.getAttribLocation(shader.getProgram(), "a_input"); local 332 gl.enableVertexAttribArray (positionLoc); 333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL); 335 gl.disableVertexAttribArray (positionLoc);
|
H A D | es3fDepthStencilClearTests.cpp | 283 int positionLoc = gl.getAttribLocation(m_visProgram->getProgram(), "a_position"); local 324 gl.enableVertexAttribArray (positionLoc); 350 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]); 377 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
|
H A D | es3fVertexTextureTests.cpp | 740 const int positionLoc = glGetAttribLocation(programID, "a_position"); local 741 if (positionLoc != -1) 743 glEnableVertexAttribArray(positionLoc); 744 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); 1075 const int positionLoc = glGetAttribLocation(programID, "a_position"); local 1076 if (positionLoc != -1) 1078 glEnableVertexAttribArray(positionLoc); 1079 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getPositionPtr()); 1415 const int positionLoc = glGetAttribLocation(programID, "a_position"); local 1416 if (positionLoc ! 1758 const int positionLoc = glGetAttribLocation(programID, "a_position"); local [all...] |
H A D | es3fInstancedRenderingTests.cpp | 515 int positionLoc = glGetAttribLocation(program, "a_position"); local 516 glEnableVertexAttribArray(positionLoc); 517 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &m_gridVertexPositions[0]);
|
H A D | es3fClippingTests.cpp | 545 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local 554 ctx.enableVertexAttribArray (positionLoc); 555 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &m_points[0]); 559 ctx.disableVertexAttribArray (positionLoc); 684 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local 692 ctx.enableVertexAttribArray (positionLoc); 694 ctx.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat[8]), &m_lines[0].p0); 698 ctx.disableVertexAttribArray (positionLoc); 913 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local 921 ctx.enableVertexAttribArray (positionLoc); 1144 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); local [all...] |
H A D | es3fRasterizationTests.cpp | 362 const glw::GLint positionLoc = gl.getAttribLocation(m_shader->getProgram(), "a_position"); 370 gl.enableVertexAttribArray (positionLoc); 371 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertexData[0]); 378 gl.disableVertexAttribArray (positionLoc);
|
H A D | es3fShaderTextureFunctionTests.cpp | 1118 const glw::GLint positionLoc = gl.getAttribLocation (m_program->getProgram(), "a_position"); local 1142 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); 1143 gl.enableVertexAttribArray (positionLoc);
|
/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 315 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local 334 gl.glVertexAttribBinding(positionLoc, 3); 335 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 336 gl.glEnableVertexAttribArray(positionLoc); 350 gl.glVertexAttribBinding(positionLoc, 3); 351 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); 352 gl.glEnableVertexAttribArray(positionLoc); 576 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local 590 gl.glEnableVertexAttribArray(positionLoc); 591 gl.glVertexAttribFormat(positionLoc, [all...] |
/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 258 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); local 291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); 293 gl.enableVertexAttribArray(positionLoc); 295 gl.disableVertexAttribArray(positionLoc); 641 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); 667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 672 gl.enableVertexAttribArray(positionLoc); 675 gl.disableVertexAttribArray(positionLoc); 683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 686 gl.enableVertexAttribArray(positionLoc); [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 266 const GLint positionLoc = gl.getAttribLocation(patternProgram.getProgram(), "a_pos"); local 299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); 301 gl.enableVertexAttribArray(positionLoc); 303 gl.disableVertexAttribArray(positionLoc); 653 const GLint positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_pos"); 679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); 684 gl.enableVertexAttribArray(positionLoc); 687 gl.disableVertexAttribArray(positionLoc); 695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); 698 gl.enableVertexAttribArray(positionLoc); [all...] |
H A D | es3sDrawTests.cpp | 156 const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); local 199 gl.glEnableVertexAttribArray(positionLoc); 200 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
|
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderLibraryCase.cpp | 352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); local 353 if (positionLoc == -1) 373 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));
|
/external/deqp/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 1145 int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position"); 1146 if (positionLoc == -1) 1170 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));
|