Searched refs:primitiveID (Results 1 - 9 of 9) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrPrimitivePacket.cpp38 void GeometryEmitter::EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) argument
52 packet->primitiveID = primitiveID;
H A DrrShadingContext.cpp31 , primitiveID (primitiveID_)
H A DrrPrimitivePacket.hpp58 void EmitVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID);
H A DrrVertexPacket.hpp62 int primitiveID; //!< Geometry shader output member in struct:rr::VertexPacket
H A DrrShadingContext.hpp40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
44 const int primitiveID; //!< Geometry shader output member in struct:rr::FragmentShadingContext
H A DrrRenderer.cpp93 int primitiveID; member in struct:rr::__anon4863::DrawContext
96 : primitiveID(0)
874 newPacket->primitiveID = packet->primitiveID;
913 target.v0->primitiveID = id;
914 target.v1->primitiveID = id;
915 target.v2->primitiveID = id;
920 target.v0->primitiveID = id;
921 target.v1->primitiveID = id;
926 target.v0->primitiveID
[all...]
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderPrimitiveCounter.cpp1340 glw::GLuint primitiveID = column + (row * (m_texture_width / m_squareEdgeSize)); local
1351 expected_rgba[0] = (glw::GLfloat)(primitiveID % 64) / 64.0f;
1352 expected_rgba[1] = deFloatFloor((glw::GLfloat)(primitiveID) / 64.0f) / 64.0f;
1353 expected_rgba[2] = (glw::GLfloat)(primitiveID) / 4096.0f;
1354 expected_rgba[3] = (((primitiveID % 2) == 0) ? 1.0f : 0.0f);
1362 m_testCtx.getLog() << tcu::TestLog::Message << "Primitive ID: " << primitiveID << "Rendered data"
/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp977 const tcu::Vec4 color = colors[context.primitiveID % 4];
1021 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; local
1023 output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1024 output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
1025 output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationInvarianceTests.cpp140 deInt32 primitiveID; //!< ID of an output primitive in geometry shader (user-defined) member in struct:vkt::tessellation::__anon4610::PerPrimitive
372 << " int primitiveID;\n"
385 << " sb_out.primitive[index].primitiveID = index;\n";

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