Searched refs:programObject (Results 1 - 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGL/ |
H A D | ResourceManager.cpp | 195 ProgramMap::iterator programObject = mProgramMap.find(program); local 197 if(programObject != mProgramMap.end()) 199 if(programObject->second->getRefCount() == 0) 201 //mProgramShaderNameSpace.release(programObject->first); 202 delete programObject->second; 203 mProgramMap.erase(programObject); 207 programObject->second->flagForDeletion();
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H A D | libGL.cpp | 159 gl::Program *programObject = context->getProgram(program); local 162 if(!programObject) 186 if(!programObject->attachShader(shaderObject)) 237 gl::Program *programObject = context->getProgram(program); local 239 if(!programObject) 256 programObject->bindAttributeLocation(index, name); 1531 gl::Program *programObject = context->getProgram(program); local 1534 if(!programObject) 1561 if(!programObject->detachShader(shaderObject)) 2230 gl::Program *programObject local 2268 gl::Program *programObject = context->getProgram(program); local 2305 gl::Program *programObject = context->getProgram(program); local 2331 gl::Program *programObject = context->getProgram(program); local 2728 gl::Program *programObject = context->getProgram(program); local 2784 gl::Program *programObject = context->getProgram(program); local 3182 gl::Program *programObject = context->getProgram(program); local 3209 gl::Program *programObject = context->getProgram(program); local 3242 gl::Program *programObject = context->getProgram(program); local 3274 gl::Program *programObject = context->getProgram(program); local 3306 gl::Program *programObject = context->getProgram(program); local 3570 gl::Program *programObject = context->getProgram(program); local 3692 gl::Program *programObject = context->getProgram(program); local 5109 gl::Program *programObject = context->getProgram(program); local 5140 gl::Program *programObject = context->getProgram(program); local [all...] |
H A D | Context.cpp | 208 Program *programObject = mResourceManager->getProgram(mState.currentProgram); local 209 if(programObject) 211 programObject->release(); 1990 Program *programObject = getCurrentProgram(); local 1991 if(!programObject) 1997 sw::VertexShader *vertexShader = programObject->getVertexShader(); 1998 sw::PixelShader *pixelShader = programObject->getPixelShader(); 2003 if(programObject->getSerial() != mAppliedProgramSerial) 2005 programObject->dirtyAllUniforms(); 2006 mAppliedProgramSerial = programObject 2020 Program *programObject = getCurrentProgram(); local [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | ResourceManager.cpp | 182 Program *programObject = mProgramNameSpace.find(program); local 184 if(programObject) 186 if(programObject->getRefCount() == 0) 188 delete programObject; 194 programObject->flagForDeletion();
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H A D | libGLESv2.cpp | 82 es2::Program *programObject = context->getProgram(program); local 85 if(!programObject) 109 if(!programObject->attachShader(shaderObject)) 155 es2::Program *programObject = context->getProgram(program); local 157 if(!programObject) 174 programObject->bindAttributeLocation(index, name); 1411 es2::Program *programObject = context->getProgram(program); local 1414 if(!programObject) 1441 if(!programObject->detachShader(shaderObject)) 2370 es2::Program *programObject local 2408 es2::Program *programObject = context->getProgram(program); local 2445 es2::Program *programObject = context->getProgram(program); local 2472 es2::Program *programObject = context->getProgram(program); local 3096 es2::Program *programObject = context->getProgram(program); local 3210 es2::Program *programObject = context->getProgram(program); local 3840 es2::Program *programObject = context->getProgram(program); local 3874 es2::Program *programObject = context->getProgram(program); local 3914 es2::Program *programObject = context->getProgram(program); local 3948 es2::Program *programObject = context->getProgram(program); local 3987 es2::Program *programObject = context->getProgram(program); local 4294 es2::Program *programObject = context->getProgram(program); local 4411 es2::Program *programObject = context->getProgram(program); local 5895 es2::Program *programObject = context->getProgram(program); local 5926 es2::Program *programObject = context->getProgram(program); local [all...] |
H A D | libGLESv3.cpp | 1757 es2::Program *programObject = context->getProgram(program); local 1759 if(!programObject) 1764 programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); 1782 es2::Program *programObject = context->getProgram(program); local 1784 if(!programObject) 1789 if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) 1794 programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); 2035 es2::Program *programObject = context->getProgram(program); local 2037 if(!programObject) 2049 if(!programObject 2069 es2::Program *programObject = context->getProgram(program); local 2465 es2::Program *programObject = context->getProgram(program); local 2525 es2::Program *programObject = context->getProgram(program); local 2566 es2::Program *programObject = context->getProgram(program); local 2595 es2::Program *programObject = context->getProgram(program); local 2635 es2::Program *programObject = context->getProgram(program); local 2660 es2::Program *programObject = context->getProgram(program); local 3447 es2::Program *programObject = context->getProgram(program); local 3473 es2::Program *programObject = context->getProgram(program); local 3494 es2::Program *programObject = context->getProgram(program); local [all...] |
H A D | Context.cpp | 184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); local 185 if(programObject) 187 programObject->release(); 1485 es2::Program *programObject = getCurrentProgram(); local 1488 bool active = (programObject->getAttributeStream(attributeIndex) != -1); 3083 Program *programObject = getCurrentProgram(); local 3084 sw::VertexShader *vertexShader = programObject->getVertexShader(); 3085 sw::PixelShader *pixelShader = programObject->getPixelShader(); 3090 if(programObject->getSerial() != mAppliedProgramSerial) 3092 programObject 3109 Program *programObject = getCurrentProgram(); local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) argument 509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) argument 563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus);
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